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A procedural footprint enhancement of global topographic surface with multiple levels of detail

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11310%2F20%3A10382010" target="_blank" >RIV/00216208:11310/20:10382010 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=ZbjNJ26yVQ" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=ZbjNJ26yVQ</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1080/17538947.2018.1543362" target="_blank" >10.1080/17538947.2018.1543362</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    A procedural footprint enhancement of global topographic surface with multiple levels of detail

  • Popis výsledku v původním jazyce

    Virtual globes are technologies for visual navigation through a three-dimensional, multi-resolution model of the entire planet. Data representations used in virtual globes, however, lack geometric flexibility at high-resolution levels of the planet-wide terrain surface. This is a problem especially if boundaries between individual geospatial features and the terrain are important. A novel integration of individual polygonal boundaries with a specific multi-resolution representation of the planet-wide terrain is developed in this article. In the preparation stage, the integration relies on an original simplification algorithm applied to the polygonal boundaries between geospatial features and the terrain. Its output is a multiple level-of-detail (LOD) geometry, which can be combined with a known multi-LOD representation of the terrain that uses run-time triangulation. This data representation is suitable for storage in existing database systems, avoids any data redundancy across LODs, and is even independent of the subdivision schema that partitions the planet&apos;s surface for the sake of dealing with LODs. At run-time, a novel reconstruction algorithm stitches geometric parts from different LODs together in a manner that augments the multi-LOD representation of the terrain. Within a certain proximity range from a given position, the method reconstructs a scene that preserves topological relations between the boundaries of geospatial features with the terrain. The method also guarantees that certain nearest proximity to the given position consists of the best geometries that correspond to the original datasets. Such properties of the method close up the gap between a mere exploratory visualization of static, pre-generated models and the models supporting geospatial analysis, which is deemed crucial for applications in Geographic Information Systems, Building Information Modelling and other software industries. A prototype implementation and experiment results that prove this method are also presented.

  • Název v anglickém jazyce

    A procedural footprint enhancement of global topographic surface with multiple levels of detail

  • Popis výsledku anglicky

    Virtual globes are technologies for visual navigation through a three-dimensional, multi-resolution model of the entire planet. Data representations used in virtual globes, however, lack geometric flexibility at high-resolution levels of the planet-wide terrain surface. This is a problem especially if boundaries between individual geospatial features and the terrain are important. A novel integration of individual polygonal boundaries with a specific multi-resolution representation of the planet-wide terrain is developed in this article. In the preparation stage, the integration relies on an original simplification algorithm applied to the polygonal boundaries between geospatial features and the terrain. Its output is a multiple level-of-detail (LOD) geometry, which can be combined with a known multi-LOD representation of the terrain that uses run-time triangulation. This data representation is suitable for storage in existing database systems, avoids any data redundancy across LODs, and is even independent of the subdivision schema that partitions the planet&apos;s surface for the sake of dealing with LODs. At run-time, a novel reconstruction algorithm stitches geometric parts from different LODs together in a manner that augments the multi-LOD representation of the terrain. Within a certain proximity range from a given position, the method reconstructs a scene that preserves topological relations between the boundaries of geospatial features with the terrain. The method also guarantees that certain nearest proximity to the given position consists of the best geometries that correspond to the original datasets. Such properties of the method close up the gap between a mere exploratory visualization of static, pre-generated models and the models supporting geospatial analysis, which is deemed crucial for applications in Geographic Information Systems, Building Information Modelling and other software industries. A prototype implementation and experiment results that prove this method are also presented.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10508 - Physical geography

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2020

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    International Journal of Digital Earth

  • ISSN

    1753-8947

  • e-ISSN

  • Svazek periodika

    13

  • Číslo periodika v rámci svazku

    4

  • Stát vydavatele periodika

    GB - Spojené království Velké Británie a Severního Irska

  • Počet stran výsledku

    19

  • Strana od-do

    527-545

  • Kód UT WoS článku

    000519341300006

  • EID výsledku v databázi Scopus

    2-s2.0-85057303489