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Timing in Episodic Memory: Virtual Characters in Action

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F10%3A10057654" target="_blank" >RIV/00216208:11320/10:10057654 - isvavai.cz</a>

  • Výsledek na webu

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Timing in Episodic Memory: Virtual Characters in Action

  • Popis výsledku v původním jazyce

    In many applications, for instance in role playing games, it is an advantage when "minds" of virtual characters feature an episodic memory system. This system can boost cognitive capabilities of the characters as well as their ability to respond to player's questions. Recently, several special-purpose memory mechanisms for virtual characters have been published. We have been developing a more generic model, which incorporates hierarchically organized memory for events and a component reconstructing plausibly time when an event happened. One open question that has not been addressed yet in the context of virtual characters is how precisely should an episodic memory store timing information. To answer this question, we have conducted a study to investigate what time categories people use when asking time-cued questions. We hypothesized that humans prefer using fuzzy categories such as "morning" or "after lunch" rather than exact information and this hypothesis was confirmed.

  • Název v anglickém jazyce

    Timing in Episodic Memory: Virtual Characters in Action

  • Popis výsledku anglicky

    In many applications, for instance in role playing games, it is an advantage when "minds" of virtual characters feature an episodic memory system. This system can boost cognitive capabilities of the characters as well as their ability to respond to player's questions. Recently, several special-purpose memory mechanisms for virtual characters have been published. We have been developing a more generic model, which incorporates hierarchically organized memory for events and a component reconstructing plausibly time when an event happened. One open question that has not been addressed yet in the context of virtual characters is how precisely should an episodic memory store timing information. To answer this question, we have conducted a study to investigate what time categories people use when asking time-cued questions. We hypothesized that humans prefer using fuzzy categories such as "morning" or "after lunch" rather than exact information and this hypothesis was confirmed.

Klasifikace

  • Druh

    O - Ostatní výsledky

  • CEP obor

    IN - Informatika

  • OECD FORD obor

Návaznosti výsledku

  • Projekt

    <a href="/cs/project/GD201%2F09%2FH057" target="_blank" >GD201/09/H057: Res Informatica</a><br>

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>Z - Vyzkumny zamer (s odkazem do CEZ)<br>S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2010

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů