Timing in Episodic Memory: Virtual Characters in Action
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F10%3A10057654" target="_blank" >RIV/00216208:11320/10:10057654 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Timing in Episodic Memory: Virtual Characters in Action
Popis výsledku v původním jazyce
In many applications, for instance in role playing games, it is an advantage when "minds" of virtual characters feature an episodic memory system. This system can boost cognitive capabilities of the characters as well as their ability to respond to player's questions. Recently, several special-purpose memory mechanisms for virtual characters have been published. We have been developing a more generic model, which incorporates hierarchically organized memory for events and a component reconstructing plausibly time when an event happened. One open question that has not been addressed yet in the context of virtual characters is how precisely should an episodic memory store timing information. To answer this question, we have conducted a study to investigate what time categories people use when asking time-cued questions. We hypothesized that humans prefer using fuzzy categories such as "morning" or "after lunch" rather than exact information and this hypothesis was confirmed.
Název v anglickém jazyce
Timing in Episodic Memory: Virtual Characters in Action
Popis výsledku anglicky
In many applications, for instance in role playing games, it is an advantage when "minds" of virtual characters feature an episodic memory system. This system can boost cognitive capabilities of the characters as well as their ability to respond to player's questions. Recently, several special-purpose memory mechanisms for virtual characters have been published. We have been developing a more generic model, which incorporates hierarchically organized memory for events and a component reconstructing plausibly time when an event happened. One open question that has not been addressed yet in the context of virtual characters is how precisely should an episodic memory store timing information. To answer this question, we have conducted a study to investigate what time categories people use when asking time-cued questions. We hypothesized that humans prefer using fuzzy categories such as "morning" or "after lunch" rather than exact information and this hypothesis was confirmed.
Klasifikace
Druh
O - Ostatní výsledky
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/GD201%2F09%2FH057" target="_blank" >GD201/09/H057: Res Informatica</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>Z - Vyzkumny zamer (s odkazem do CEZ)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2010
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů