Optimizing Realistic Rendering with Many-Light Methods
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F12%3A10130147" target="_blank" >RIV/00216208:11320/12:10130147 - isvavai.cz</a>
Výsledek na webu
<a href="http://dl.acm.org/citation.cfm?id=2343490" target="_blank" >http://dl.acm.org/citation.cfm?id=2343490</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/2343483.2343490" target="_blank" >10.1145/2343483.2343490</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Optimizing Realistic Rendering with Many-Light Methods
Popis výsledku v původním jazyce
With the recent improvements in hardware performance, there has been an increased demand in various industries, including game development, film production, or architectural visualization, for realistic image rendering with global illumination. However,the inability of the state of the art algorithms to meet the strict speed and quality requirements fosters more research in this area. Many-light rendering, a class of methods derived from the Instant Radiosity algorithm proposed by Keller [1997], has received much attention in recent years. By reducing light transport simulation to rendering the scene with many light sources, the many-light formulation offers a unified view of the global illumination problem. Unlike with other GI algorithms, the quality-speed trade-off in the many-light methods (in terms of the number of lights) is able to produce artifact-free images in a fraction of a second while converging to the full GI solution over time. This formulation is therefore potentially
Název v anglickém jazyce
Optimizing Realistic Rendering with Many-Light Methods
Popis výsledku anglicky
With the recent improvements in hardware performance, there has been an increased demand in various industries, including game development, film production, or architectural visualization, for realistic image rendering with global illumination. However,the inability of the state of the art algorithms to meet the strict speed and quality requirements fosters more research in this area. Many-light rendering, a class of methods derived from the Instant Radiosity algorithm proposed by Keller [1997], has received much attention in recent years. By reducing light transport simulation to rendering the scene with many light sources, the many-light formulation offers a unified view of the global illumination problem. Unlike with other GI algorithms, the quality-speed trade-off in the many-light methods (in terms of the number of lights) is able to produce artifact-free images in a fraction of a second while converging to the full GI solution over time. This formulation is therefore potentially
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
—
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2012
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
ACM SIGGRAPH 2012 Courses
ISBN
978-1-4503-1678-1
ISSN
—
e-ISSN
—
Počet stran výsledku
217
Strana od-do
—
Název nakladatele
ACM
Místo vydání
New York, NY, USA
Místo konání akce
Los Angeles, California
Datum konání akce
5. 8. 2012
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—