Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F13%3A10191405" target="_blank" >RIV/00216208:11320/13:10191405 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1109/MCG.2012.109" target="_blank" >http://dx.doi.org/10.1109/MCG.2012.109</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/MCG.2012.109" target="_blank" >10.1109/MCG.2012.109</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks
Popis výsledku v původním jazyce
Progressive rendering is becoming a popular alternative to precomputational approaches to appearance design. However, progressive algorithms create images exhibiting visual artifacts at early stages. A user study investigated these artifacts' effects onuser performance in appearance design tasks. Novice and expert subjects performed lighting and material editing tasks with four algorithms: random path tracing, quasirandom path tracing, progressive photon mapping, and virtual-point-light rendering. Boththe novices and experts strongly preferred path tracing to progressive photon mapping and virtual-point-light rendering. None of the participants preferred random path tracing to quasirandom path tracing or vice versa; the same situation held between progressive photon mapping and virtual-point-light rendering. The user workflow didn't differ significantly with the four algorithms. The Web Extras include a video showing how four progressive-rendering algorithms converged (at http://yout
Název v anglickém jazyce
Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks
Popis výsledku anglicky
Progressive rendering is becoming a popular alternative to precomputational approaches to appearance design. However, progressive algorithms create images exhibiting visual artifacts at early stages. A user study investigated these artifacts' effects onuser performance in appearance design tasks. Novice and expert subjects performed lighting and material editing tasks with four algorithms: random path tracing, quasirandom path tracing, progressive photon mapping, and virtual-point-light rendering. Boththe novices and experts strongly preferred path tracing to progressive photon mapping and virtual-point-light rendering. None of the participants preferred random path tracing to quasirandom path tracing or vice versa; the same situation held between progressive photon mapping and virtual-point-light rendering. The user workflow didn't differ significantly with the four algorithms. The Web Extras include a video showing how four progressive-rendering algorithms converged (at http://yout
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2013
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
IEEE Computer Graphics and Applications
ISSN
0272-1716
e-ISSN
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Svazek periodika
33
Číslo periodika v rámci svazku
6
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
11
Strana od-do
58-68
Kód UT WoS článku
000328942000010
EID výsledku v databázi Scopus
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