Double Orthogonal Projection of Four-Dimensional Objects onto Two Perpendicular Three-Dimensional Spaces
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F18%3A10378551" target="_blank" >RIV/00216208:11320/18:10378551 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1007/s00004-017-0368-2" target="_blank" >https://doi.org/10.1007/s00004-017-0368-2</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s00004-017-0368-2" target="_blank" >10.1007/s00004-017-0368-2</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Double Orthogonal Projection of Four-Dimensional Objects onto Two Perpendicular Three-Dimensional Spaces
Popis výsledku v původním jazyce
A method of visualization of four-dimensional objects using a double orthogonal parallel projection onto two orthogonal three-dimensional spaces is proposed. A synthetic approach, with the use of basic descriptive geometry tools of Monge's projection in interactive 3D graphical software, is taken. Descriptive constructions of projections of points, lines, planes and three-dimensional spaces are shown. Methods of measuring true lengths of segments and rotating projections of objects into the modeling space are described. The focus lies on improving the spatial ability and understanding of the four-dimensional space. An example of a construction is carried out on a model of tesseract. All the constructions are analogies of constructions in Monge's projection of a three-dimensional space. With advantages of interactive computer graphics, the constructions are easy to perform, and objects are easy to manipulate with.
Název v anglickém jazyce
Double Orthogonal Projection of Four-Dimensional Objects onto Two Perpendicular Three-Dimensional Spaces
Popis výsledku anglicky
A method of visualization of four-dimensional objects using a double orthogonal parallel projection onto two orthogonal three-dimensional spaces is proposed. A synthetic approach, with the use of basic descriptive geometry tools of Monge's projection in interactive 3D graphical software, is taken. Descriptive constructions of projections of points, lines, planes and three-dimensional spaces are shown. Methods of measuring true lengths of segments and rotating projections of objects into the modeling space are described. The focus lies on improving the spatial ability and understanding of the four-dimensional space. An example of a construction is carried out on a model of tesseract. All the constructions are analogies of constructions in Monge's projection of a three-dimensional space. With advantages of interactive computer graphics, the constructions are easy to perform, and objects are easy to manipulate with.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10101 - Pure mathematics
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Nexus Network Journal
ISSN
1590-5896
e-ISSN
—
Svazek periodika
20
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
IT - Italská republika
Počet stran výsledku
15
Strana od-do
267-281
Kód UT WoS článku
000430008600016
EID výsledku v databázi Scopus
2-s2.0-85040598108