Role-Play Kitchen - A Web Application
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11410%2F14%3A10290809" target="_blank" >RIV/00216208:11410/14:10290809 - isvavai.cz</a>
Výsledek na webu
<a href="http://research.ucc.ie/scenario/2014/02/Zdarek/05/en" target="_blank" >http://research.ucc.ie/scenario/2014/02/Zdarek/05/en</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Role-Play Kitchen - A Web Application
Popis výsledku v původním jazyce
This paper introduces a web application designed primarily for language teachers to help them create and organize role-play and presents research results of the application testing in an educational setting. The work draws on the author's previous research on a technique called "Radio Role-Play", which uses the context of a fictional broadcast studio. Specifically, the idea for the app originated as an answer to certain limitations of the technique, mainly classroom organization aspects and the students' time management within the role. The qualitative research is intended to find out how students perceive and evaluate the use of technology (the web application on tablets and smartphones) in role-playing, and how their role-playing experience might differ in comparison with non-digital (paper, oral) instruction. The application was tested with three groups of students aged 15-17 at Johannes Kepler Grammar School in Prague, Czech Republic, in May 2014. The data for this qualitative rese
Název v anglickém jazyce
Role-Play Kitchen - A Web Application
Popis výsledku anglicky
This paper introduces a web application designed primarily for language teachers to help them create and organize role-play and presents research results of the application testing in an educational setting. The work draws on the author's previous research on a technique called "Radio Role-Play", which uses the context of a fictional broadcast studio. Specifically, the idea for the app originated as an answer to certain limitations of the technique, mainly classroom organization aspects and the students' time management within the role. The qualitative research is intended to find out how students perceive and evaluate the use of technology (the web application on tablets and smartphones) in role-playing, and how their role-playing experience might differ in comparison with non-digital (paper, oral) instruction. The application was tested with three groups of students aged 15-17 at Johannes Kepler Grammar School in Prague, Czech Republic, in May 2014. The data for this qualitative rese
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
AM - Pedagogika a školství
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
N - Vyzkumna aktivita podporovana z neverejnych zdroju
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Scenario
ISSN
1649-8526
e-ISSN
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Svazek periodika
2014
Číslo periodika v rámci svazku
2014, vol. 8, issue 2
Stát vydavatele periodika
IE - Irsko
Počet stran výsledku
14
Strana od-do
62-75
Kód UT WoS článku
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EID výsledku v databázi Scopus
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