Computer Graphic Re-visited : The Virtual Reconstruction of One of the First Computer Art Exhibitions
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F19%3A00111878" target="_blank" >RIV/00216224:14210/19:00111878 - isvavai.cz</a>
Výsledek na webu
<a href="https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8663648" target="_blank" >https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8663648</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/JPROC.2019.2893780" target="_blank" >10.1109/JPROC.2019.2893780</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Computer Graphic Re-visited : The Virtual Reconstruction of One of the First Computer Art Exhibitions
Popis výsledku v původním jazyce
This article describes a reconstruction of the exhibition Computer Graphic utilizing the technology of fully immersive virtual reality. The reconstructed exhibition was one of the first computer art exhibitions, which was organized by the curator Jiří Valoch at the Brno House of Arts in former Czechoslovakia in 1968. In addition to describing the work with archival materials and explaining the technical details of the virtual simulation, the article provides details of Valoch’s exhibition, explains his motivations in presenting computer graphics in an art gallery, and places the exhibition within the context of the first exhibitions of computer art and early experiments with the computer as a creative medium in general.
Název v anglickém jazyce
Computer Graphic Re-visited : The Virtual Reconstruction of One of the First Computer Art Exhibitions
Popis výsledku anglicky
This article describes a reconstruction of the exhibition Computer Graphic utilizing the technology of fully immersive virtual reality. The reconstructed exhibition was one of the first computer art exhibitions, which was organized by the curator Jiří Valoch at the Brno House of Arts in former Czechoslovakia in 1968. In addition to describing the work with archival materials and explaining the technical details of the virtual simulation, the article provides details of Valoch’s exhibition, explains his motivations in presenting computer graphics in an art gallery, and places the exhibition within the context of the first exhibitions of computer art and early experiments with the computer as a creative medium in general.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
60405 - Studies on Film, Radio and Television
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
IEEE Annals of the History of Computing
ISSN
0018-9219
e-ISSN
1558-2256
Svazek periodika
107
Číslo periodika v rámci svazku
3
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
14
Strana od-do
616-629
Kód UT WoS článku
000460669800011
EID výsledku v databázi Scopus
2-s2.0-85062937399