Addiction to Online Role-Playing Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F10%3A00045276" target="_blank" >RIV/00216224:14230/10:00045276 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Addiction to Online Role-Playing Games
Popis výsledku v původním jazyce
Online role-playing games (MMORPGs) belongs to one of the most extensive Internet applications and as such are also frequently discussed by academics, media and professionals as potentially leading their gamers to overuse and addiction. These games, likeWorld of Warcraft e.g., became immensely popular with dozens of millions of gamers worldwide. Significant feature of these games is the intensity how long gamers stay online; it is more then 25 hours with frequent periods of playing more then 8 hours ina raw. The majority of gamers are males in the age between late adolescents and young adulthood. The factors of addiction in the game features are described, mainly pointing out persistency of the game, social bounds and easiness to reach flow state. Onthe contrary, the factors of addiction on the player site are introduced as well, identifying lower self-esteem and self-efficacy as key factors.
Název v anglickém jazyce
Addiction to Online Role-Playing Games
Popis výsledku anglicky
Online role-playing games (MMORPGs) belongs to one of the most extensive Internet applications and as such are also frequently discussed by academics, media and professionals as potentially leading their gamers to overuse and addiction. These games, likeWorld of Warcraft e.g., became immensely popular with dozens of millions of gamers worldwide. Significant feature of these games is the intensity how long gamers stay online; it is more then 25 hours with frequent periods of playing more then 8 hours ina raw. The majority of gamers are males in the age between late adolescents and young adulthood. The factors of addiction in the game features are described, mainly pointing out persistency of the game, social bounds and easiness to reach flow state. Onthe contrary, the factors of addiction on the player site are introduced as well, identifying lower self-esteem and self-efficacy as key factors.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
AN - Psychologie
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
Z - Vyzkumny zamer (s odkazem do CEZ)
Ostatní
Rok uplatnění
2010
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Internet Addiction: A Handbook and Guide to Evaluation and Treatment
ISBN
978-0-470-55116-5
Počet stran výsledku
18
Strana od-do
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Počet stran knihy
312
Název nakladatele
Wiley
Místo vydání
Hoboken, New Jersey
Kód UT WoS kapitoly
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