Nejsem žádný závislák! Nebo ano?: Narativní studie o sebepercepci závislosti u hráčů MMORPG
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F07%3A00023332" target="_blank" >RIV/00216224:14230/07:00023332 - isvavai.cz</a>
Výsledek na webu
—
DOI - Digital Object Identifier
—
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
I´m not an addicted nerd! Or am I?: A narrative study on self-perceiving addiction of MMORPG`s players
Popis výsledku v původním jazyce
Addiction to online games is one of the most discussed aspects of cyberpsychology. This presentation aims at re-constructing understandings which create online gamers by labeling themselves as game addicted. Based on narrative psychology approach 10 interviews have been conducted and analysed. The participants were experienced adolescent gamers with an age from 13 to 22 years. For all of them were addiction one of the most importatnt game aspects which even constructs the identity of players. As anotherresult, there have been identified different meanings for self-perceiving addiction between younger and older participants. Younger ones tend to feel more possitively emotionaly engaged, they feel addicted but they deprecated negativ impact of it. Oldergamers only feel themselves as threatened by potential addiction but not as addicted. They disociated addictin into other persons espacially their game-friends but simultaneously take the impact of addiction too seriously.
Název v anglickém jazyce
I´m not an addicted nerd! Or am I?: A narrative study on self-perceiving addiction of MMORPG`s players
Popis výsledku anglicky
Addiction to online games is one of the most discussed aspects of cyberpsychology. This presentation aims at re-constructing understandings which create online gamers by labeling themselves as game addicted. Based on narrative psychology approach 10 interviews have been conducted and analysed. The participants were experienced adolescent gamers with an age from 13 to 22 years. For all of them were addiction one of the most importatnt game aspects which even constructs the identity of players. As anotherresult, there have been identified different meanings for self-perceiving addiction between younger and older participants. Younger ones tend to feel more possitively emotionaly engaged, they feel addicted but they deprecated negativ impact of it. Oldergamers only feel themselves as threatened by potential addiction but not as addicted. They disociated addictin into other persons espacially their game-friends but simultaneously take the impact of addiction too seriously.
Klasifikace
Druh
A - Audiovizuální tvorba
CEP obor
AN - Psychologie
OECD FORD obor
—
Návaznosti výsledku
Projekt
—
Návaznosti
Z - Vyzkumny zamer (s odkazem do CEZ)
Ostatní
Rok uplatnění
2007
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
ISBN
—
Místo vydání
Brno
Název nakladatele resp. objednatele
Faculty of Law and Faculty of Social Studies, Masaryk University
Verze
Cyberspace 2007
Identifikační číslo nosiče
—