The Role of Hue and Realism in Virtual Reality
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14310%2F18%3A00102942" target="_blank" >RIV/00216224:14310/18:00102942 - isvavai.cz</a>
Výsledek na webu
—
DOI - Digital Object Identifier
—
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
The Role of Hue and Realism in Virtual Reality
Popis výsledku v původním jazyce
The use of Virtual Reality (VR) in general and virtual geographic environments (VGEs) in particular is becoming more and more common. However, the use and usability of traditional graphical variables within such environments is still rather unclear. Our research is based on a review of studies about the three-dimensional spatial visualization. We performed two empirical studies focusing on the role of colour hue and the level of realism within the VR environment on the task (wayfinding) performance of users. In the first pilot study we compare their wayfinding ability using colour hue markers (decision points) versus grey markers in the test virtual environment. In the second pilot study we compare their wayfinding within two environments with different levels of realism, realistic and symbolized, including points of interest (PoI) used for navigation. Our results showed that colour hue highly influences the participants’ selection of points of interest and the level of realism affects their orientation ability, especially the number of PoIs they used. In general, participants perform wayfinding more effectively in the more realistic environment.
Název v anglickém jazyce
The Role of Hue and Realism in Virtual Reality
Popis výsledku anglicky
The use of Virtual Reality (VR) in general and virtual geographic environments (VGEs) in particular is becoming more and more common. However, the use and usability of traditional graphical variables within such environments is still rather unclear. Our research is based on a review of studies about the three-dimensional spatial visualization. We performed two empirical studies focusing on the role of colour hue and the level of realism within the VR environment on the task (wayfinding) performance of users. In the first pilot study we compare their wayfinding ability using colour hue markers (decision points) versus grey markers in the test virtual environment. In the second pilot study we compare their wayfinding within two environments with different levels of realism, realistic and symbolized, including points of interest (PoI) used for navigation. Our results showed that colour hue highly influences the participants’ selection of points of interest and the level of realism affects their orientation ability, especially the number of PoIs they used. In general, participants perform wayfinding more effectively in the more realistic environment.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10500 - Earth and related environmental sciences
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings, 7th International Conference on Cartography and GIS, Vol. 2
ISBN
—
ISSN
1314-0604
e-ISSN
—
Počet stran výsledku
10
Strana od-do
932-941
Název nakladatele
Bulgarian Cartographic Association
Místo vydání
Sofia
Místo konání akce
Sozopol
Datum konání akce
18. 6. 2018
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000526176700104