Unitary Noise and the Mermin-GHZ Game
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F11%3A00059862" target="_blank" >RIV/00216224:14330/11:00059862 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.4204/EPTCS.25.18" target="_blank" >http://dx.doi.org/10.4204/EPTCS.25.18</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.4204/EPTCS.25.18" target="_blank" >10.4204/EPTCS.25.18</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Unitary Noise and the Mermin-GHZ Game
Popis výsledku v původním jazyce
Communication complexity is an area of classical computer science which studies how much communication is necessary to solve various distributed computational problems. Quantum information processing can be used to reduce the amount of communication required to carry out some distributed problems. We speak of pseudo-telepathy when it is able to completely eliminate the need for communication. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of erroneously performed unitary transformations on the quantum winning strategy forthe Mermin-GHZ game. The question of how strong the unitary noise can be so that quantum players would still be better than classical ones is also dealt with.
Název v anglickém jazyce
Unitary Noise and the Mermin-GHZ Game
Popis výsledku anglicky
Communication complexity is an area of classical computer science which studies how much communication is necessary to solve various distributed computational problems. Quantum information processing can be used to reduce the amount of communication required to carry out some distributed problems. We speak of pseudo-telepathy when it is able to completely eliminate the need for communication. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of erroneously performed unitary transformations on the quantum winning strategy forthe Mermin-GHZ game. The question of how strong the unitary noise can be so that quantum players would still be better than classical ones is also dealt with.
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
Z - Vyzkumny zamer (s odkazem do CEZ)
Ostatní
Rok uplatnění
2011
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Journal of Nanjing university of Posts and Telecommunications
ISSN
1673-5439
e-ISSN
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Svazek periodika
31
Číslo periodika v rámci svazku
2
Stát vydavatele periodika
CN - Čínská lidová republika
Počet stran výsledku
5
Strana od-do
69-73
Kód UT WoS článku
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EID výsledku v databázi Scopus
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