Examining Brain Activity While Playing Computer Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F16%3A00089146" target="_blank" >RIV/00216224:14330/16:00089146 - isvavai.cz</a>
Výsledek na webu
<a href="http://link.springer.com/article/10.1007%2Fs12193-015-0205-4" target="_blank" >http://link.springer.com/article/10.1007%2Fs12193-015-0205-4</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s12193-015-0205-4" target="_blank" >10.1007/s12193-015-0205-4</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Examining Brain Activity While Playing Computer Games
Popis výsledku v původním jazyce
In this paper, an investigation and its results towards brain activity pattern recognition while playing computer games using a non-invasive Brain Computer Interface (BCI) device is presented. The main aim of the study was to analyse data recorded while participants were engaged in playing popular computer games. The major contribution of the analysis presented is the confirmation of the hypothesis that there is a connection between activities in the brain and the different categories of computer games. Three different popular computer games were used, and the recordings took place under the conditions imposed by two different environments, a noisy one (a typical open-access university computer lab) and a quiet one (a typical controlled-access university computer lab under controlled environmental parameters).
Název v anglickém jazyce
Examining Brain Activity While Playing Computer Games
Popis výsledku anglicky
In this paper, an investigation and its results towards brain activity pattern recognition while playing computer games using a non-invasive Brain Computer Interface (BCI) device is presented. The main aim of the study was to analyse data recorded while participants were engaged in playing popular computer games. The major contribution of the analysis presented is the confirmation of the hypothesis that there is a connection between activities in the brain and the different categories of computer games. Three different popular computer games were used, and the recordings took place under the conditions imposed by two different environments, a noisy one (a typical open-access university computer lab) and a quiet one (a typical controlled-access university computer lab under controlled environmental parameters).
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
N - Vyzkumna aktivita podporovana z neverejnych zdroju
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Journal on Multimodal Interfaces
ISSN
1783-7677
e-ISSN
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Svazek periodika
10
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
DE - Spolková republika Německo
Počet stran výsledku
17
Strana od-do
13-29
Kód UT WoS článku
000371631400002
EID výsledku v databázi Scopus
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