Examining the effect of body ownership in immersive virtual and augmented reality environments
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F16%3A00090204" target="_blank" >RIV/00216224:14330/16:00090204 - isvavai.cz</a>
Výsledek na webu
<a href="http://link.springer.com/article/10.1007%2Fs00371-016-1246-8" target="_blank" >http://link.springer.com/article/10.1007%2Fs00371-016-1246-8</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s00371-016-1246-8" target="_blank" >10.1007/s00371-016-1246-8</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Examining the effect of body ownership in immersive virtual and augmented reality environments
Popis výsledku v původním jazyce
The traditional rubber hand illusion is a psychological experiment where participants are under the illusion that a rubber hand is part of their own body. This paper examines the use of real, virtual and augmented reality environments for identifying the elements that influence body ownership in healthy participants. Compared to the classical experiment where a plastic rubber hand was used, a realistic 3D representation was chosen to create the same illusion this time in both immersive virtual reality and augmented reality. Experiments were performed on 30 volunteers undergoing testing session composed of three stages. Participants were asked to complete two different questionnaires, one measuring their cognitive workload and another one regarding their experience with the rubber hand illusion. In addition, EEG signals of the individuals were recorded, resulting in 90 electroencephalogram datasets.
Název v anglickém jazyce
Examining the effect of body ownership in immersive virtual and augmented reality environments
Popis výsledku anglicky
The traditional rubber hand illusion is a psychological experiment where participants are under the illusion that a rubber hand is part of their own body. This paper examines the use of real, virtual and augmented reality environments for identifying the elements that influence body ownership in healthy participants. Compared to the classical experiment where a plastic rubber hand was used, a realistic 3D representation was chosen to create the same illusion this time in both immersive virtual reality and augmented reality. Experiments were performed on 30 volunteers undergoing testing session composed of three stages. Participants were asked to complete two different questionnaires, one measuring their cognitive workload and another one regarding their experience with the rubber hand illusion. In addition, EEG signals of the individuals were recorded, resulting in 90 electroencephalogram datasets.
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Visual Computer
ISSN
0178-2789
e-ISSN
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Svazek periodika
32
Číslo periodika v rámci svazku
6-8
Stát vydavatele periodika
DE - Spolková republika Německo
Počet stran výsledku
10
Strana od-do
761-770
Kód UT WoS článku
000378731600009
EID výsledku v databázi Scopus
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