Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F16%3A00094044" target="_blank" >RIV/00216224:14330/16:00094044 - isvavai.cz</a>
Výsledek na webu
<a href="http://link.springer.com/chapter/10.1007%2F978-3-319-32582-8_9" target="_blank" >http://link.springer.com/chapter/10.1007%2F978-3-319-32582-8_9</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-319-32582-8_9" target="_blank" >10.1007/978-3-319-32582-8_9</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization
Popis výsledku v původním jazyce
Automatic strategy synthesis for a given control objective can be used to generate correct-by-construction controllers of reactive systems. The existing symbolic approach for continuous timed games is a computationally hard task and current tools like UPPAAL TiGa often scale poorly with the model complexity. We suggest an explicit approach for strategy synthesis in the discrete-time setting and show that even for systems with closed guards, the existence of a safety discrete-time strategy does not imply the existence of a safety continuous-time strategy and vice versa. Nevertheless, we prove that the answers to the existence of discrete-time and continuous-time safety strategies coincide on a practically motivated subclass of urgent controllers that either react immediately after receiving an environmental input or wait with the decision until a next event is triggered by the environment. We then develop an on-the-fly synthesis algorithm for discrete timed-arc Petri net games.
Název v anglickém jazyce
Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization
Popis výsledku anglicky
Automatic strategy synthesis for a given control objective can be used to generate correct-by-construction controllers of reactive systems. The existing symbolic approach for continuous timed games is a computationally hard task and current tools like UPPAAL TiGa often scale poorly with the model complexity. We suggest an explicit approach for strategy synthesis in the discrete-time setting and show that even for systems with closed guards, the existence of a safety discrete-time strategy does not imply the existence of a safety continuous-time strategy and vice versa. Nevertheless, we prove that the answers to the existence of discrete-time and continuous-time safety strategies coincide on a practically motivated subclass of urgent controllers that either react immediately after receiving an environmental input or wait with the decision until a next event is triggered by the environment. We then develop an on-the-fly synthesis algorithm for discrete timed-arc Petri net games.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 23rd International SPIN Symposium on Model Checking of Software (SPIN'16)
ISBN
9783319325811
ISSN
0302-9743
e-ISSN
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Počet stran výsledku
18
Strana od-do
129-146
Název nakladatele
Springer
Místo vydání
Netherlands
Místo konání akce
Netherlands
Datum konání akce
1. 1. 2016
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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