Discrete and Continuous Strategies for Timed-Arc Petri Net Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F18%3A00102444" target="_blank" >RIV/00216224:14330/18:00102444 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1007/s10009-017-0473-2" target="_blank" >http://dx.doi.org/10.1007/s10009-017-0473-2</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s10009-017-0473-2" target="_blank" >10.1007/s10009-017-0473-2</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Discrete and Continuous Strategies for Timed-Arc Petri Net Games
Popis výsledku v původním jazyce
Automatic strategy synthesis for a given control objective can be used to generate correct-by-construction controllers of real-time reactive systems. The existing symbolic approach for continuous timed game is a computationally hard task and current tools like UPPAAL TiGa often scale poorly with the model complexity. We suggest an explicit approach for strategy synthesis in the discrete-time setting and show that even for systems with closed guards, the existence of a safety discrete-time strategy does not imply the existence of a safety continuous-time strategy and vice versa. Nevertheless, we prove that the answers to the existence of discrete-time and continuous-time safety strategies coincide on a practically motivated subclass of urgent controllers that either react immediately after receiving an environmental input or wait with the decision until a next event is triggered by the environment. We then develop an on-the-fly synthesis algorithm for discrete timed-arc Petri net games. The algorithm is implemented in our tool TAPAAL, and based on the experimental evidence, we discuss the advantages of our approach compared to the symbolic continuous-time techniques.
Název v anglickém jazyce
Discrete and Continuous Strategies for Timed-Arc Petri Net Games
Popis výsledku anglicky
Automatic strategy synthesis for a given control objective can be used to generate correct-by-construction controllers of real-time reactive systems. The existing symbolic approach for continuous timed game is a computationally hard task and current tools like UPPAAL TiGa often scale poorly with the model complexity. We suggest an explicit approach for strategy synthesis in the discrete-time setting and show that even for systems with closed guards, the existence of a safety discrete-time strategy does not imply the existence of a safety continuous-time strategy and vice versa. Nevertheless, we prove that the answers to the existence of discrete-time and continuous-time safety strategies coincide on a practically motivated subclass of urgent controllers that either react immediately after receiving an environmental input or wait with the decision until a next event is triggered by the environment. We then develop an on-the-fly synthesis algorithm for discrete timed-arc Petri net games. The algorithm is implemented in our tool TAPAAL, and based on the experimental evidence, we discuss the advantages of our approach compared to the symbolic continuous-time techniques.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10200 - Computer and information sciences
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International Journal on Software Tools for Technology Transfer (STTT)
ISSN
1433-2779
e-ISSN
1433-2787
Svazek periodika
20
Číslo periodika v rámci svazku
5
Stát vydavatele periodika
NL - Nizozemsko
Počet stran výsledku
18
Strana od-do
529-546
Kód UT WoS článku
000441949300004
EID výsledku v databázi Scopus
2-s2.0-85029818811