Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F23%3A00130357" target="_blank" >RIV/00216224:14330/23:00130357 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1145/3582437.3582459" target="_blank" >http://dx.doi.org/10.1145/3582437.3582459</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3582437.3582459" target="_blank" >10.1145/3582437.3582459</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time
Popis výsledku v původním jazyce
Research in multiple fields have examined how video games shape behavior. Specifically, one area of research indicates that prosocial video game play (game play that features helping as a core mechanic) impacts subsequent prosocial behaviors, affect, and accessibility of prosocial thoughts relative to neutral game play with no helping behavior. Exposure time in this past research has varied, so we executed an experiment that both replicates this existing line of research in terms of comparing different games and adds the dimension of exposure time. Differences between the prosocial gaming and control groups were assessed, while correcting for trait altruism and aggression. There were no significant differences between participants in control conditions and those that played the prosocial game, though some variables trended in expected directions. Additionally, exposure time had little impact on participant behavior. Therefore, researchers may not need to be concerned about short-term exposure time variance.
Název v anglickém jazyce
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time
Popis výsledku anglicky
Research in multiple fields have examined how video games shape behavior. Specifically, one area of research indicates that prosocial video game play (game play that features helping as a core mechanic) impacts subsequent prosocial behaviors, affect, and accessibility of prosocial thoughts relative to neutral game play with no helping behavior. Exposure time in this past research has varied, so we executed an experiment that both replicates this existing line of research in terms of comparing different games and adds the dimension of exposure time. Differences between the prosocial gaming and control groups were assessed, while correcting for trait altruism and aggression. There were no significant differences between participants in control conditions and those that played the prosocial game, though some variables trended in expected directions. Additionally, exposure time had little impact on participant behavior. Therefore, researchers may not need to be concerned about short-term exposure time variance.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
In Foundations of Digital Games 2023 (FDG 2023)
ISBN
9781450398565
ISSN
—
e-ISSN
—
Počet stran výsledku
10
Strana od-do
1-10
Název nakladatele
ACM
Místo vydání
Lisbon, Portugal
Místo konání akce
Lisbon, Portugal
Datum konání akce
1. 1. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
001092777800018