Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F25%3A00140509" target="_blank" >RIV/00216224:14330/25:00140509 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1145/3706598.3713717" target="_blank" >http://dx.doi.org/10.1145/3706598.3713717</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3706598.3713717" target="_blank" >10.1145/3706598.3713717</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design
Popis výsledku v původním jazyce
Understanding how different user groups interact with and perceive material selection for interactive markers in mobile augmented reality (MAR) games is essential for effective design. This study uses a qualitative approach, incorporating interviews and two workshops, to examine the preferences and behaviours of designers (N=6) and children (N=8). Designers highlighted the importance of using versatile and environmentally sustainable materials that can be customised for various game scenarios. Meanwhile, children’s interactions with these materials revealed challenges such as decision-making pressure and reliance on peer collaboration to navigate unfamiliar tools. Our results indicate that while designers focus on creative potential, user engagement is significantly influenced by the ease of material use and the collaborative environment. This study provides key insights into the design considerations for MAR games, suggesting that aligning designer expectations with actual user behaviour is crucial for creating successful and immersive MAR experiences.
Název v anglickém jazyce
Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design
Popis výsledku anglicky
Understanding how different user groups interact with and perceive material selection for interactive markers in mobile augmented reality (MAR) games is essential for effective design. This study uses a qualitative approach, incorporating interviews and two workshops, to examine the preferences and behaviours of designers (N=6) and children (N=8). Designers highlighted the importance of using versatile and environmentally sustainable materials that can be customised for various game scenarios. Meanwhile, children’s interactions with these materials revealed challenges such as decision-making pressure and reliance on peer collaboration to navigate unfamiliar tools. Our results indicate that while designers focus on creative potential, user engagement is significantly influenced by the ease of material use and the collaborative environment. This study provides key insights into the design considerations for MAR games, suggesting that aligning designer expectations with actual user behaviour is crucial for creating successful and immersive MAR experiences.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10200 - Computer and information sciences
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
n Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25)
ISBN
9798400713941
ISSN
—
e-ISSN
—
Počet stran výsledku
19
Strana od-do
1-19
Název nakladatele
ACM
Místo vydání
Tokyo, Japan
Místo konání akce
Tokyo, Japan
Datum konání akce
1. 1. 2025
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
001501406100215