Customization in educational computer games and its effect on learning: Experimental study with primary school children
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68081740%3A_____%2F21%3A00544073" target="_blank" >RIV/68081740:_____/21:00544073 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/00216208:11320/21:10437241 RIV/00216208:11410/21:10437241 RIV/00216208:11210/21:10437241
Výsledek na webu
<a href="https://onlinelibrary.wiley.com/doi/full/10.1111/jcal.12576" target="_blank" >https://onlinelibrary.wiley.com/doi/full/10.1111/jcal.12576</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1111/jcal.12576" target="_blank" >10.1111/jcal.12576</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Customization in educational computer games and its effect on learning: Experimental study with primary school children
Popis výsledku v původním jazyce
The instructional effects of customization features in child learning games have rarely been examined. This value-added study addresses the existing gap with regards to user-initiated cosmetic customization of environment elements (i.e., non-avatar customization). Participants (N = 143, Mage = 9.41) studied a biological topic for about 20 min: either using the experimental version of a learning game with customization features, or from a control version without them. Null results were found as concerns between-group differences: both for motivation-related variables and learning outcome measures. These findings indicate that user-initiated cosmetic customization features can be omitted by game designers, especially in settings where children are assigned specific instructional materials from which to study.
Název v anglickém jazyce
Customization in educational computer games and its effect on learning: Experimental study with primary school children
Popis výsledku anglicky
The instructional effects of customization features in child learning games have rarely been examined. This value-added study addresses the existing gap with regards to user-initiated cosmetic customization of environment elements (i.e., non-avatar customization). Participants (N = 143, Mage = 9.41) studied a biological topic for about 20 min: either using the experimental version of a learning game with customization features, or from a control version without them. Null results were found as concerns between-group differences: both for motivation-related variables and learning outcome measures. These findings indicate that user-initiated cosmetic customization features can be omitted by game designers, especially in settings where children are assigned specific instructional materials from which to study.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50101 - Psychology (including human - machine relations)
Návaznosti výsledku
Projekt
<a href="/cs/project/GA19-02532S" target="_blank" >GA19-02532S: Návrhové principy pro tvorbu výukových her pro děti</a><br>
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Journal of Computer Assisted Learning
ISSN
0266-4909
e-ISSN
1365-2729
Svazek periodika
37
Číslo periodika v rámci svazku
5
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
13
Strana od-do
1370-1382
Kód UT WoS článku
000674240000001
EID výsledku v databázi Scopus
2-s2.0-85110761648