Constructing a Multiplayer Tangible Narrative with Interactive Puppets: New User Experiences and Design Challenges
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F25%3A00140955" target="_blank" >RIV/00216224:14330/25:00140955 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1007/978-3-031-78453-8_15" target="_blank" >http://dx.doi.org/10.1007/978-3-031-78453-8_15</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-031-78453-8_15" target="_blank" >10.1007/978-3-031-78453-8_15</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Constructing a Multiplayer Tangible Narrative with Interactive Puppets: New User Experiences and Design Challenges
Popis výsledku v původním jazyce
Tangible interactive narrative has been increasingly recognized as an emergent form of interactive digital narrative yet still underdeveloped both theoretically and in practice. Built on previous work by the authors and from the field, this paper explores new affordances of tangible narrative by examining the making and evaluation of a novel design case, The Non-myth of the Noble Red. To experience the story, users engage with the narrative system using cardboard puppets enhanced with sensors and moving them around in a physical space, with story contents delivered via audio. We discuss the potential influences of such affordances as interactive puppets, physically interactive spaces, and multiplayer interaction in creating varied user experiences. Our work contributes to the field of tangible interactive narrative with a design case both as an example for future analysis and as a platform to uncover unique design challenges for tangible storytelling.
Název v anglickém jazyce
Constructing a Multiplayer Tangible Narrative with Interactive Puppets: New User Experiences and Design Challenges
Popis výsledku anglicky
Tangible interactive narrative has been increasingly recognized as an emergent form of interactive digital narrative yet still underdeveloped both theoretically and in practice. Built on previous work by the authors and from the field, this paper explores new affordances of tangible narrative by examining the making and evaluation of a novel design case, The Non-myth of the Noble Red. To experience the story, users engage with the narrative system using cardboard puppets enhanced with sensors and moving them around in a physical space, with story contents delivered via audio. We discuss the potential influences of such affordances as interactive puppets, physically interactive spaces, and multiplayer interaction in creating varied user experiences. Our work contributes to the field of tangible interactive narrative with a design case both as an example for future analysis and as a platform to uncover unique design challenges for tangible storytelling.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10200 - Computer and information sciences
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Interactive Storytelling. ICIDS 2024
ISBN
9783031784521
ISSN
0302-9743
e-ISSN
1611-3349
Počet stran výsledku
19
Strana od-do
224-242
Název nakladatele
Springer
Místo vydání
Barranquilla, Colombia
Místo konání akce
Barranquilla, Colombia
Datum konání akce
1. 1. 2025
Typ akce podle státní příslušnosti
CST - Celostátní akce
Kód UT WoS článku
001416916300015