Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F25%3A00143614" target="_blank" >RIV/00216224:14330/25:00143614 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1109/LICS65433.2025.00049" target="_blank" >http://dx.doi.org/10.1109/LICS65433.2025.00049</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/LICS65433.2025.00049" target="_blank" >10.1109/LICS65433.2025.00049</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games
Popis výsledku v původním jazyce
We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be solved by linear or quadratic programming; however, in practice, value iteration (VI) outperforms the other approaches and is the most implemented method. Similarly, for CSGs, this practical performance makes VI an attractive alternative to the standard theoretical solution via the existential theory of reals.VI starts with an under-approximation of the sought values for each state and iteratively updates them, traditionally terminating once two consecutive approximations are ε-close. However, this stopping criterion lacks guarantees on the precision of the approximation, which is the goal of this work. We provide bounded (a.k.a. interval) VI for CSGs: it complements standard VI with a converging sequence of over-approximations and terminates once the over- and under-approximations are ε-close.
Název v anglickém jazyce
Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games
Popis výsledku anglicky
We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be solved by linear or quadratic programming; however, in practice, value iteration (VI) outperforms the other approaches and is the most implemented method. Similarly, for CSGs, this practical performance makes VI an attractive alternative to the standard theoretical solution via the existential theory of reals.VI starts with an under-approximation of the sought values for each state and iteratively updates them, traditionally terminating once two consecutive approximations are ε-close. However, this stopping criterion lacks guarantees on the precision of the approximation, which is the goal of this work. We provide bounded (a.k.a. interval) VI for CSGs: it complements standard VI with a converging sequence of over-approximations and terminates once the over- and under-approximations are ε-close.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games
ISBN
9798331579005
ISSN
1043-6871
e-ISSN
—
Počet stran výsledku
13
Strana od-do
568-580
Název nakladatele
IEEE
Místo vydání
Singapore
Místo konání akce
Singapore
Datum konání akce
1. 1. 2025
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—