Digital Games in Primary and Lower Secondary Education Classes
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14410%2F19%3A00113148" target="_blank" >RIV/00216224:14410/19:00113148 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1109/ICETA48886.2019.9040014" target="_blank" >http://dx.doi.org/10.1109/ICETA48886.2019.9040014</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/ICETA48886.2019.9040014" target="_blank" >10.1109/ICETA48886.2019.9040014</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Digital Games in Primary and Lower Secondary Education Classes
Popis výsledku v původním jazyce
This paper presents the results of a qualitative research study on the topic of how teachers can integrate digital games into the educational process. This study devotes a significant problem, which accompanies this engagement but also the benefits that teachers see in using digital games. The attention is focused on the real use of digital games in the educational reality of Czech schools. Six teachers with different lengths of practice and teachers of different subjects took part in the research. Data were collected using interviews and subsequent transcription analysis. The study confirmed the significant impact of leadership and colleagues support on the further development of digital games education. In the teacher's opinion, games support pupil cooperation, communication skills, and this medium is so close to pupils that the use of games in the educational process itself is a motivating element for pupils.
Název v anglickém jazyce
Digital Games in Primary and Lower Secondary Education Classes
Popis výsledku anglicky
This paper presents the results of a qualitative research study on the topic of how teachers can integrate digital games into the educational process. This study devotes a significant problem, which accompanies this engagement but also the benefits that teachers see in using digital games. The attention is focused on the real use of digital games in the educational reality of Czech schools. Six teachers with different lengths of practice and teachers of different subjects took part in the research. Data were collected using interviews and subsequent transcription analysis. The study confirmed the significant impact of leadership and colleagues support on the further development of digital games education. In the teacher's opinion, games support pupil cooperation, communication skills, and this medium is so close to pupils that the use of games in the educational process itself is a motivating element for pupils.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
ICETA 2019 17th IEEE International Conference on Emerging eLearning Technologies and Applications
ISBN
9781728149677
ISSN
—
e-ISSN
—
Počet stran výsledku
8
Strana od-do
618-625
Název nakladatele
IEEE
Místo vydání
Danvers
Místo konání akce
High Tatras
Datum konání akce
22. 11. 2019
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
—