Enhancing Cybersecurity Skills by Creating Serious Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14610%2F18%3A00106886" target="_blank" >RIV/00216224:14610/18:00106886 - isvavai.cz</a>
Výsledek na webu
<a href="https://dl.acm.org/citation.cfm?doid=3197091.3197123" target="_blank" >https://dl.acm.org/citation.cfm?doid=3197091.3197123</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3197091.3197123" target="_blank" >10.1145/3197091.3197123</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Enhancing Cybersecurity Skills by Creating Serious Games
Popis výsledku v původním jazyce
Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we complement these approaches with a key innovation: undergraduate students learn methods of network attack and defense by creating educational games in a cyber range. In this paper, we present the design of two courses, instruction and assessment techniques, as well as our observations over the last three semesters. The students report they had a unique opportunity to deeply understand the topic and practice their soft skills, as they presented their results at a faculty open day event. Their peers, who played the created games, rated the quality and educational value of the games overwhelmingly positively. Moreover, the open day raised awareness about cybersecurity and research and development in this field at our faculty. We believe that sharing our teaching experience will be valuable for instructors planning to introduce active learning of cybersecurity and adversary thinking.
Název v anglickém jazyce
Enhancing Cybersecurity Skills by Creating Serious Games
Popis výsledku anglicky
Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we complement these approaches with a key innovation: undergraduate students learn methods of network attack and defense by creating educational games in a cyber range. In this paper, we present the design of two courses, instruction and assessment techniques, as well as our observations over the last three semesters. The students report they had a unique opportunity to deeply understand the topic and practice their soft skills, as they presented their results at a faculty open day event. Their peers, who played the created games, rated the quality and educational value of the games overwhelmingly positively. Moreover, the open day raised awareness about cybersecurity and research and development in this field at our faculty. We believe that sharing our teaching experience will be valuable for instructors planning to introduce active learning of cybersecurity and adversary thinking.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/VI20162019014" target="_blank" >VI20162019014: Simulace, detekce a potlačení kybernetických hrozeb ohrožujících kritickou infrastrukturu</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE'18)
ISBN
9781450357074
ISSN
1942-647X
e-ISSN
—
Počet stran výsledku
6
Strana od-do
194-199
Název nakladatele
ACM
Místo vydání
Larnaca, Cyprus
Místo konání akce
Larnaca, Cyprus
Datum konání akce
2. 7. 2018
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000543991900037