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Lessons Learned from Using Cyber Range to Teach Cybersecurity at Different Levels of Education

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26220%2F25%3APU155996" target="_blank" >RIV/00216305:26220/25:PU155996 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://doi.org/10.1007/s10758-025-09840-y" target="_blank" >https://doi.org/10.1007/s10758-025-09840-y</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s10758-025-09840-y" target="_blank" >10.1007/s10758-025-09840-y</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Lessons Learned from Using Cyber Range to Teach Cybersecurity at Different Levels of Education

  • Popis výsledku v původním jazyce

    In today’s modern society, it is difficult, nearly impossible, to work and study effectively without using the internet. With services moving into cyberspace and the ever-increasing number of users, new cyber threats are emerging with the potential to cause devastation to both organizations and individuals. For this reason, it is necessary to educate users regardless of their age, gender, and qualification. This paper addresses the challenges associated with the need for cybersecurity education and presents lessons learned from applying an interactive and gamified approach within a cyber range (CR), a controlled environment that enables the deployment of virtual machines and networks for research, training, and testing purposes. In our work, we utilized the CR platform to teach cybersecurity at the primary, secondary, and high school levels of education. Through a series of tests, different approaches, surveys, and feedback collected from students and teachers, we identified their perceptions and critical aspects of CR-based cybersecurity education. We found that gamification positively influences learning, with students emphasizing the fun aspect and teachers highlighting engagement and motivation. Both groups value interactivity for developing practical skills and reinforcing theoretical concepts. Although scoring encourages competition,some students find it stressful. Similarly, penalizing hints can motivate problem solving, but may also deter those needing assistance. These and other findings presented in this paper may be useful for building and further developing cyber ranges to improve the effectiveness of teaching, learning and training cybersecurity.

  • Název v anglickém jazyce

    Lessons Learned from Using Cyber Range to Teach Cybersecurity at Different Levels of Education

  • Popis výsledku anglicky

    In today’s modern society, it is difficult, nearly impossible, to work and study effectively without using the internet. With services moving into cyberspace and the ever-increasing number of users, new cyber threats are emerging with the potential to cause devastation to both organizations and individuals. For this reason, it is necessary to educate users regardless of their age, gender, and qualification. This paper addresses the challenges associated with the need for cybersecurity education and presents lessons learned from applying an interactive and gamified approach within a cyber range (CR), a controlled environment that enables the deployment of virtual machines and networks for research, training, and testing purposes. In our work, we utilized the CR platform to teach cybersecurity at the primary, secondary, and high school levels of education. Through a series of tests, different approaches, surveys, and feedback collected from students and teachers, we identified their perceptions and critical aspects of CR-based cybersecurity education. We found that gamification positively influences learning, with students emphasizing the fun aspect and teachers highlighting engagement and motivation. Both groups value interactivity for developing practical skills and reinforcing theoretical concepts. Although scoring encourages competition,some students find it stressful. Similarly, penalizing hints can motivate problem solving, but may also deter those needing assistance. These and other findings presented in this paper may be useful for building and further developing cyber ranges to improve the effectiveness of teaching, learning and training cybersecurity.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

    <a href="/cs/project/EH22_008%2F0004617" target="_blank" >EH22_008/0004617: Konverze a skladování energie</a><br>

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2025

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    Technology, Knowledge and Learning

  • ISSN

    2211-1662

  • e-ISSN

    2211-1670

  • Svazek periodika

    neuveden

  • Číslo periodika v rámci svazku

    2025

  • Stát vydavatele periodika

    NL - Nizozemsko

  • Počet stran výsledku

    36

  • Strana od-do

    1-36

  • Kód UT WoS článku

    001461152800001

  • EID výsledku v databázi Scopus

    2-s2.0-105002164011