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Capture the Flag as a Learning Tool to Improve Cybersecurity Education

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26220%2F26%3A0198738" target="_blank" >RIV/00216305:26220/26:0198738 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://doi.org/10.5281/zenodo.17631277" target="_blank" >https://doi.org/10.5281/zenodo.17631277</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.5281/zenodo.17631277" target="_blank" >10.5281/zenodo.17631277</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Capture the Flag as a Learning Tool to Improve Cybersecurity Education

  • Popis výsledku v původním jazyce

    Recent research has shown promising results in using gamified Capture the Flag (CTF) scenarios for cybersecurity education. This paper examines the effectiveness of a gamified CTF scenario among 83 university students. We analysed differences in effectiveness based on students' gender and field of study, including information security, computer science, engineering, and other study programs. The results show that participation in the CTF increased the knowledge related to the CTF content in all groups. Skills and self-efficacy also increased, except among information security students, for whom the difficulty level of the CTF was too low. The students perceived the CTF meaningful for learning and were satisfied with the experience. However, the findings suggest that gamified teaching may appeal more to men than women. Based on the study findings, we find that CTF is a suitable approach to offering practical cybersecurity exercises to students. With the appropriate difficulty level, it can be especially important for students in computer science programs to help them assess their cybersecurity skills more accurately. However, to increase the effectiveness of cybersecurity education, it is important to appropriately set the difficulty of CTF in relation to learning objectives and students' skill levels.

  • Název v anglickém jazyce

    Capture the Flag as a Learning Tool to Improve Cybersecurity Education

  • Popis výsledku anglicky

    Recent research has shown promising results in using gamified Capture the Flag (CTF) scenarios for cybersecurity education. This paper examines the effectiveness of a gamified CTF scenario among 83 university students. We analysed differences in effectiveness based on students' gender and field of study, including information security, computer science, engineering, and other study programs. The results show that participation in the CTF increased the knowledge related to the CTF content in all groups. Skills and self-efficacy also increased, except among information security students, for whom the difficulty level of the CTF was too low. The students perceived the CTF meaningful for learning and were satisfied with the experience. However, the findings suggest that gamified teaching may appeal more to men than women. Based on the study findings, we find that CTF is a suitable approach to offering practical cybersecurity exercises to students. With the appropriate difficulty level, it can be especially important for students in computer science programs to help them assess their cybersecurity skills more accurately. However, to increase the effectiveness of cybersecurity education, it is important to appropriately set the difficulty of CTF in relation to learning objectives and students' skill levels.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2025

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    Proceedings of the 53rd Annual Conference of the European Society for Engineering Education (SEFI 2025)

  • ISBN

    978-2-87352-029-8

  • ISSN

  • e-ISSN

  • Počet stran výsledku

    10

  • Strana od-do

    1-10

  • Název nakladatele

    Zenodo

  • Místo vydání

    Tampere, Finland

  • Místo konání akce

    Tampere

  • Datum konání akce

    15. 9. 2025

  • Typ akce podle státní příslušnosti

    EUR - Evropská akce

  • Kód UT WoS článku