Capture the Flag as a Learning Tool to Improve Cybersecurity Education
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26220%2F26%3A0198738" target="_blank" >RIV/00216305:26220/26:0198738 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.5281/zenodo.17631277" target="_blank" >https://doi.org/10.5281/zenodo.17631277</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5281/zenodo.17631277" target="_blank" >10.5281/zenodo.17631277</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Capture the Flag as a Learning Tool to Improve Cybersecurity Education
Popis výsledku v původním jazyce
Recent research has shown promising results in using gamified Capture the Flag (CTF) scenarios for cybersecurity education. This paper examines the effectiveness of a gamified CTF scenario among 83 university students. We analysed differences in effectiveness based on students' gender and field of study, including information security, computer science, engineering, and other study programs. The results show that participation in the CTF increased the knowledge related to the CTF content in all groups. Skills and self-efficacy also increased, except among information security students, for whom the difficulty level of the CTF was too low. The students perceived the CTF meaningful for learning and were satisfied with the experience. However, the findings suggest that gamified teaching may appeal more to men than women. Based on the study findings, we find that CTF is a suitable approach to offering practical cybersecurity exercises to students. With the appropriate difficulty level, it can be especially important for students in computer science programs to help them assess their cybersecurity skills more accurately. However, to increase the effectiveness of cybersecurity education, it is important to appropriately set the difficulty of CTF in relation to learning objectives and students' skill levels.
Název v anglickém jazyce
Capture the Flag as a Learning Tool to Improve Cybersecurity Education
Popis výsledku anglicky
Recent research has shown promising results in using gamified Capture the Flag (CTF) scenarios for cybersecurity education. This paper examines the effectiveness of a gamified CTF scenario among 83 university students. We analysed differences in effectiveness based on students' gender and field of study, including information security, computer science, engineering, and other study programs. The results show that participation in the CTF increased the knowledge related to the CTF content in all groups. Skills and self-efficacy also increased, except among information security students, for whom the difficulty level of the CTF was too low. The students perceived the CTF meaningful for learning and were satisfied with the experience. However, the findings suggest that gamified teaching may appeal more to men than women. Based on the study findings, we find that CTF is a suitable approach to offering practical cybersecurity exercises to students. With the appropriate difficulty level, it can be especially important for students in computer science programs to help them assess their cybersecurity skills more accurately. However, to increase the effectiveness of cybersecurity education, it is important to appropriately set the difficulty of CTF in relation to learning objectives and students' skill levels.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 53rd Annual Conference of the European Society for Engineering Education (SEFI 2025)
ISBN
978-2-87352-029-8
ISSN
—
e-ISSN
—
Počet stran výsledku
10
Strana od-do
1-10
Název nakladatele
Zenodo
Místo vydání
Tampere, Finland
Místo konání akce
Tampere
Datum konání akce
15. 9. 2025
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
—