Improved Computation of Attenuated Light with Application in Scenes with Many Light Sources
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F13%3APU106329" target="_blank" >RIV/00216305:26230/13:PU106329 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Improved Computation of Attenuated Light with Application in Scenes with Many Light Sources
Popis výsledku v původním jazyce
This paper presents and investigates methods for reducing illumination error in scenes illuminated with many light sources with limited spatial influence. Tiled shading and Clustered deferred and forward shading use the assumption, that light sources has limited spatial influence and can be represented as bounding spheres. Illumination of surface point is only computed, if it lies within bounding sphere of the light source. We explore difference in illumination between scenes illuminated with use of this assumption and scenes illuminated without use of this assumption. We show that difference can be decreased, if we add ambient lighting. We propose method for fast estimation of ambient lighting in scenes illuminated with many light sources with limited spatial influence. We also propose method for elimination of discontinuities on surface points on the edge of bounding spheres of light sources. Our methods are tested on two different scenes: procedurally generated city and cathedral of Sibenik. Our approach can be applied in various systems without any structural modifications.
Název v anglickém jazyce
Improved Computation of Attenuated Light with Application in Scenes with Many Light Sources
Popis výsledku anglicky
This paper presents and investigates methods for reducing illumination error in scenes illuminated with many light sources with limited spatial influence. Tiled shading and Clustered deferred and forward shading use the assumption, that light sources has limited spatial influence and can be represented as bounding spheres. Illumination of surface point is only computed, if it lies within bounding sphere of the light source. We explore difference in illumination between scenes illuminated with use of this assumption and scenes illuminated without use of this assumption. We show that difference can be decreased, if we add ambient lighting. We propose method for fast estimation of ambient lighting in scenes illuminated with many light sources with limited spatial influence. We also propose method for elimination of discontinuities on surface points on the edge of bounding spheres of light sources. Our methods are tested on two different scenes: procedurally generated city and cathedral of Sibenik. Our approach can be applied in various systems without any structural modifications.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2013
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of SCCG 2013
ISBN
978-80-223-3377-1
ISSN
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e-ISSN
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Počet stran výsledku
6
Strana od-do
155-160
Název nakladatele
Comenius University in Bratislava
Místo vydání
Bratislava
Místo konání akce
Smolenice
Datum konání akce
1. 5. 2013
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
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