Temporally Stable Boundary Labeling for Interactive and Non-Interactive Dynamic Scenes
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F20%3APU138925" target="_blank" >RIV/00216305:26230/20:PU138925 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/68407700:21230/20:00343535
Výsledek na webu
<a href="http://cphoto.fit.vutbr.cz/interactive-labeling/" target="_blank" >http://cphoto.fit.vutbr.cz/interactive-labeling/</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.cag.2020.08.005" target="_blank" >10.1016/j.cag.2020.08.005</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Temporally Stable Boundary Labeling for Interactive and Non-Interactive Dynamic Scenes
Popis výsledku v původním jazyce
We propose two novel temporally stable screen-space labeling methods for dynamic scenes. The first one is suitable for offline processing of the entire interaction or the video in advance. The second method is designed for interactive applications. The main idea of our proposed methods is to minimize the vertical and horizontal movement of the labels during the interaction with the scene (e.g., zooming or translating the camera). According to the results of quantitative evaluation, our labeling is more stable during the interaction than labeling produced by the current state of the art. Moreover, participants of a comprehensive user study declared that the labeling produced by the proposed methods allows them to follow moving labels significantly more accurately, and it is significantly more pleasing than with previously published methods. Furthermore, the proposed methods can be extended by the prominence of the features and easily parameterized to fit different requirements to the label layout.
Název v anglickém jazyce
Temporally Stable Boundary Labeling for Interactive and Non-Interactive Dynamic Scenes
Popis výsledku anglicky
We propose two novel temporally stable screen-space labeling methods for dynamic scenes. The first one is suitable for offline processing of the entire interaction or the video in advance. The second method is designed for interactive applications. The main idea of our proposed methods is to minimize the vertical and horizontal movement of the labels during the interaction with the scene (e.g., zooming or translating the camera). According to the results of quantitative evaluation, our labeling is more stable during the interaction than labeling produced by the current state of the art. Moreover, participants of a comprehensive user study declared that the labeling produced by the proposed methods allows them to follow moving labels significantly more accurately, and it is significantly more pleasing than with previously published methods. Furthermore, the proposed methods can be extended by the prominence of the features and easily parameterized to fit different requirements to the label layout.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/LTAIZ19004" target="_blank" >LTAIZ19004: Topografická analýza obrazu s využitím metod hlubokého učení</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
COMPUTERS & GRAPHICS-UK
ISSN
0097-8493
e-ISSN
1873-7684
Svazek periodika
91
Číslo periodika v rámci svazku
10
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
14
Strana od-do
265-278
Kód UT WoS článku
000577434300022
EID výsledku v databázi Scopus
2-s2.0-85089836104