Implementing contextual biasing in GPU decoder for online ASR
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F23%3APU150719" target="_blank" >RIV/00216305:26230/23:PU150719 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.isca-archive.org/interspeech_2023/nigmatulina23_interspeech.html" target="_blank" >https://www.isca-archive.org/interspeech_2023/nigmatulina23_interspeech.html</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.21437/Interspeech.2023-2449" target="_blank" >10.21437/Interspeech.2023-2449</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Implementing contextual biasing in GPU decoder for online ASR
Popis výsledku v původním jazyce
GPU decoding significantly accelerates the output of ASR predictions. While GPUs are already being used for online ASR decoding, post-processing and rescoring on GPUs have not been properly investigated yet. Rescoring with available contextual information can considerably improve ASR predictions. Previous studies have proven the viability of lattice rescoring in decoding and biasing language model (LM) weights in offline and online CPU scenarios. In real-time GPU decoding, partial recognition hypotheses are produced without lattice generation, which makes the implementation of biasing more complex. The paper proposes and describes an approach to integrate contextual biasing in real-time GPU decoding while exploiting the standard Kaldi GPU decoder. Besides the biasing of partial ASR predictions, our approach also permits dynamic context switching allowing a flexible rescoring per each speech segment directly on GPU. The code is publicly released1 and tested with open-sourced test sets.
Název v anglickém jazyce
Implementing contextual biasing in GPU decoder for online ASR
Popis výsledku anglicky
GPU decoding significantly accelerates the output of ASR predictions. While GPUs are already being used for online ASR decoding, post-processing and rescoring on GPUs have not been properly investigated yet. Rescoring with available contextual information can considerably improve ASR predictions. Previous studies have proven the viability of lattice rescoring in decoding and biasing language model (LM) weights in offline and online CPU scenarios. In real-time GPU decoding, partial recognition hypotheses are produced without lattice generation, which makes the implementation of biasing more complex. The paper proposes and describes an approach to integrate contextual biasing in real-time GPU decoding while exploiting the standard Kaldi GPU decoder. Besides the biasing of partial ASR predictions, our approach also permits dynamic context switching allowing a flexible rescoring per each speech segment directly on GPU. The code is publicly released1 and tested with open-sourced test sets.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the Annual Conference of International Speech Communication Association, INTERSPEECH
ISBN
—
ISSN
1990-9772
e-ISSN
—
Počet stran výsledku
5
Strana od-do
4494-4498
Název nakladatele
International Speech Communication Association
Místo vydání
Dublin
Místo konání akce
Dublin
Datum konání akce
20. 8. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—