Classroom as a Playground
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F47813059%3A19240%2F19%3AA0000784" target="_blank" >RIV/47813059:19240/19:A0000784 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/61989592:15410/19:73600614
Výsledek na webu
<a href="https://e-pedagogium.upol.cz/pdfs/epd/2019/04/03.pdf" target="_blank" >https://e-pedagogium.upol.cz/pdfs/epd/2019/04/03.pdf</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Classroom as a Playground
Popis výsledku v původním jazyce
In the last sixty years the literacy environment based on alphabetic technology has almost completely transcended into the electronic environment based on digital technology. The traditional literacy-based classrooms and school libraries as centres of knowledge and education may have still retained their physical existence but have lost their foundation and purpose. The changes brought about by the digital environment have forced the traditional classroom and its literate environment emphasizing the importance of speaking, reading and writing to search for new meaning. While most educators are still clutching to the straw of the traditional literacy-based classroom by inventing more and more amusing presentations, the signs of traditional classroom’s crisis are more and more visible. The physical classroom has competed and has lost to virtual reality which is instantaneous, transferable and imminently involving, the traditional school with textbooks seems to be a museum relic to contemporary “digital natives”. The contemporary research among university students confirms the notion that modern curricula should offer a vision of a school which is not a centre of obsolete knowledge distribution but a playground where the students learn the rules of the games that will be played in the 21st century.
Název v anglickém jazyce
Classroom as a Playground
Popis výsledku anglicky
In the last sixty years the literacy environment based on alphabetic technology has almost completely transcended into the electronic environment based on digital technology. The traditional literacy-based classrooms and school libraries as centres of knowledge and education may have still retained their physical existence but have lost their foundation and purpose. The changes brought about by the digital environment have forced the traditional classroom and its literate environment emphasizing the importance of speaking, reading and writing to search for new meaning. While most educators are still clutching to the straw of the traditional literacy-based classroom by inventing more and more amusing presentations, the signs of traditional classroom’s crisis are more and more visible. The physical classroom has competed and has lost to virtual reality which is instantaneous, transferable and imminently involving, the traditional school with textbooks seems to be a museum relic to contemporary “digital natives”. The contemporary research among university students confirms the notion that modern curricula should offer a vision of a school which is not a centre of obsolete knowledge distribution but a playground where the students learn the rules of the games that will be played in the 21st century.
Klasifikace
Druh
J<sub>ost</sub> - Ostatní články v recenzovaných periodicích
CEP obor
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OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
e-PEDAGOGIUM, nezávislý odborný časopis pro interdisciplinární výzkum v pedagogice
ISSN
1213-7758
e-ISSN
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Svazek periodika
2019
Číslo periodika v rámci svazku
19(4)
Stát vydavatele periodika
CZ - Česká republika
Počet stran výsledku
12
Strana od-do
7-18
Kód UT WoS článku
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EID výsledku v databázi Scopus
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