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On 2D P Colonies and Grey Wolf Algortihm

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F47813059%3A19240%2F20%3AA0000691" target="_blank" >RIV/47813059:19240/20:A0000691 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://www.sgem.org/index.php/elibrary?view=publication&task=show&id=6991" target="_blank" >https://www.sgem.org/index.php/elibrary?view=publication&task=show&id=6991</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.5593/sgem2020/2.1/s07.030" target="_blank" >10.5593/sgem2020/2.1/s07.030</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    On 2D P Colonies and Grey Wolf Algortihm

  • Popis výsledku v původním jazyce

    P colonies are a well-established version of the P systems, the computational device based on membrane computing. One branch of the research of the P-colonies focuses on the possibility to consider the two-dimensional environment, in which the agents act, and the 2D P colonies were introduced. 2D P colonies showed to be suitable for the simulations of various (not only) multi-agent systems, and natural phenomena, like the flash floods. The Grey wolf algorithm is the optimization-based algorithm inspired by social dynamics found in packs of grey wolves and by their ability to create dynamically hierarchies in which every member has a clearly defined role. The wolves' primary goal is to find and hunt down prey, which in our case equals finding the optimal solution to the given problem. The grey wolf algorithm displays positive results thanks to the principles of randomness and communication between wolves. In this paper, we propose a model of the 2D P colonies with the blackboard. The only communicating device in the case of the 2D P colony is the environment, what is not sufficient for some kinds of multi-agent systems. The blackboard is a communication device accessible for all the agents at the same time, and it allows to share all the necessary information. An agent can read and write on the blackboard using its communicating rules. Using the blackboard allows us to simulate the grey wolf algorithm using the 2D P colony, describe and formalize the behavior of the wolves and agents in the multi-agent system in general.

  • Název v anglickém jazyce

    On 2D P Colonies and Grey Wolf Algortihm

  • Popis výsledku anglicky

    P colonies are a well-established version of the P systems, the computational device based on membrane computing. One branch of the research of the P-colonies focuses on the possibility to consider the two-dimensional environment, in which the agents act, and the 2D P colonies were introduced. 2D P colonies showed to be suitable for the simulations of various (not only) multi-agent systems, and natural phenomena, like the flash floods. The Grey wolf algorithm is the optimization-based algorithm inspired by social dynamics found in packs of grey wolves and by their ability to create dynamically hierarchies in which every member has a clearly defined role. The wolves' primary goal is to find and hunt down prey, which in our case equals finding the optimal solution to the given problem. The grey wolf algorithm displays positive results thanks to the principles of randomness and communication between wolves. In this paper, we propose a model of the 2D P colonies with the blackboard. The only communicating device in the case of the 2D P colony is the environment, what is not sufficient for some kinds of multi-agent systems. The blackboard is a communication device accessible for all the agents at the same time, and it allows to share all the necessary information. An agent can read and write on the blackboard using its communicating rules. Using the blackboard allows us to simulate the grey wolf algorithm using the 2D P colony, describe and formalize the behavior of the wolves and agents in the multi-agent system in general.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

    <a href="/cs/project/LQ1602" target="_blank" >LQ1602: IT4Innovations excellence in science</a><br>

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2020

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    20th International Multidisciplinary Scientific GeoConference SGEM 2020

  • ISBN

    9786197603064

  • ISSN

    1314-2704

  • e-ISSN

  • Počet stran výsledku

    8

  • Strana od-do

    231-238

  • Název nakladatele

    SGEM

  • Místo vydání

    Sofia, Bulgaria

  • Místo konání akce

    Sofia, Bulgaria

  • Datum konání akce

    1. 1. 2020

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku