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Using a concept map to evaluate pedagogical value of a serious game about plant ecology

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23420%2F17%3A43932613" target="_blank" >RIV/49777513:23420/17:43932613 - isvavai.cz</a>

  • Výsledek na webu

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Using a concept map to evaluate pedagogical value of a serious game about plant ecology

  • Popis výsledku v původním jazyce

    The use of serious games in engaging students while meeting curriculum learning objectives was as- sessed in a large-scale Erasmus Plus project. Here, we report on one component of this study; a case study where student-teachers assessed the pedagogical value of a specific game targeted to junior second-level students studying plant science. 65 student teachers in both primary and post primary education from three countries (Czech Republic, Slovenia and Ireland) were recruited, allowed to play the game and asked questions around how they would use this game in their lessons. They devel- oped concept maps to address the question – “what school topics/concepts can students learn while playing this game?” All the participants stated they would use this game in their lessons, primarily as a recap or trigger for their lesson. From open questions and the concept maps, eight general topics were identified as elements that could be taught with this game: vascular plant parts and functions, processes in plants (photosynthesis, cell respiration), growth factors, reproduction, pollination, ag- riculture, and herbivores. The concept maps proved to be an effective research instrument and dif- ferences in responses relating to number of concepts, types of cross-links and misconceptions were easily identified. Overall, the pedagogical value of the game was recognized by the student teachers and they recognized multiple ways to incorporate this serious game into their lessons on plant sci- ence and ecology.

  • Název v anglickém jazyce

    Using a concept map to evaluate pedagogical value of a serious game about plant ecology

  • Popis výsledku anglicky

    The use of serious games in engaging students while meeting curriculum learning objectives was as- sessed in a large-scale Erasmus Plus project. Here, we report on one component of this study; a case study where student-teachers assessed the pedagogical value of a specific game targeted to junior second-level students studying plant science. 65 student teachers in both primary and post primary education from three countries (Czech Republic, Slovenia and Ireland) were recruited, allowed to play the game and asked questions around how they would use this game in their lessons. They devel- oped concept maps to address the question – “what school topics/concepts can students learn while playing this game?” All the participants stated they would use this game in their lessons, primarily as a recap or trigger for their lesson. From open questions and the concept maps, eight general topics were identified as elements that could be taught with this game: vascular plant parts and functions, processes in plants (photosynthesis, cell respiration), growth factors, reproduction, pollination, ag- riculture, and herbivores. The concept maps proved to be an effective research instrument and dif- ferences in responses relating to number of concepts, types of cross-links and misconceptions were easily identified. Overall, the pedagogical value of the game was recognized by the student teachers and they recognized multiple ways to incorporate this serious game into their lessons on plant sci- ence and ecology.

Klasifikace

  • Druh

    C - Kapitola v odborné knize

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    V - Vyzkumna aktivita podporovana z jinych verejnych zdroju

Ostatní

  • Rok uplatnění

    2017

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název knihy nebo sborníku

    TEALEAF - Academic book : (Erasmus + Project 2014-FR01-KA201-008559)

  • ISBN

    978-961-253-213-0

  • Počet stran výsledku

    15

  • Strana od-do

    77-91

  • Počet stran knihy

    93

  • Název nakladatele

    University of Ljubljana, Faculty of Education

  • Místo vydání

    Ljubljana

  • Kód UT WoS kapitoly