Straight Walk Algorithm Modification for Point location in a Trianglulation
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F09%3A00502676" target="_blank" >RIV/49777513:23520/09:00502676 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Straight Walk Algorithm Modification for Point location in a Trianglulation
Popis výsledku v původním jazyce
Finding an element in a mesh which contains a query point is a very frequent task in computational geometry. The best known algorithms use additional data structures and achieve O(log n) complexity per point query, but using of additional data structuresbrings some disadvantages. Generally walking algorithms are suboptimal because they do not achieve the logarithmic per point complexity. Despite this problem walking algorithms are very popular because they do not require any additional memory and theirimplementation is relatively simpler than the logarithmic complexity solutions. This paper brings overview of algorithms from all three known planar walking strategies (Visibility walk, Straight walk and Orthogonal walk). Our goal is to introduce algorithms of mentioned techniques and compare each of them with each other.
Název v anglickém jazyce
Straight Walk Algorithm Modification for Point location in a Trianglulation
Popis výsledku anglicky
Finding an element in a mesh which contains a query point is a very frequent task in computational geometry. The best known algorithms use additional data structures and achieve O(log n) complexity per point query, but using of additional data structuresbrings some disadvantages. Generally walking algorithms are suboptimal because they do not achieve the logarithmic per point complexity. Despite this problem walking algorithms are very popular because they do not require any additional memory and theirimplementation is relatively simpler than the logarithmic complexity solutions. This paper brings overview of algorithms from all three known planar walking strategies (Visibility walk, Straight walk and Orthogonal walk). Our goal is to introduce algorithms of mentioned techniques and compare each of them with each other.
Klasifikace
Druh
O - Ostatní výsledky
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/GA201%2F09%2F0097" target="_blank" >GA201/09/0097: Triangularizované modely pro haptiku a virtuální realitu</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2009
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů