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Compression of 3D Geographical Objects at Various Level of Detail

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F17%3A43929517" target="_blank" >RIV/49777513:23520/17:43929517 - isvavai.cz</a>

  • Výsledek na webu

    <a href="http://dx.doi.org/10.1007/978-3-319-45123-7_26" target="_blank" >http://dx.doi.org/10.1007/978-3-319-45123-7_26</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-319-45123-7_26" target="_blank" >10.1007/978-3-319-45123-7_26</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Compression of 3D Geographical Objects at Various Level of Detail

  • Popis výsledku v původním jazyce

    Compression of 3D objects has been recently discussed mainly in the domain of 3D computer graphics. However, more and more applications demonstrate that the third dimension plays an important role also in the domain of modelling and streaming of geographical objects. This is especially true for 3D city models and their distribution via internet. Despite the fact that compression of textual information related to geographical objects has a significant importance, in this paper we concentrate only on compression of geometry information and also on more complex geometries with irregular shapes. Considering the compression of 3D geographical objects, the 3D triangle meshes representation are used. 3D mesh compression is a way how to reduce the required cost of storage for triangle meshes without losing any details. The triangle is the basic geometric primitive for standard graphics rendering hardware. The compression algorithm aims at storing the input data into a binary file, that is as small as possible. For encoding of the mesh connectivity, our compression implements the popular EdgeBreaker algorithm. The character of geometry encoding is largely governed by the way connectivity is encoded. A popular choice of prediction for the EdgeBreaker algorithm is the parallelogram predictor. It has been observed in (Váša and Brunnett, 2013) that such prediction can be further improved by taking a two-step approach, first transmitting the complete connectivity and only afterwards transmitting the geometry. We used this approach to compress geographical objects at various level of detail. It does not bring an improvement for all datasets, especially meshes with many parallelogram shape prediction stencils do not benefit from it. However for complex geographical objects (bridges in our case) the used algorithm works nicely and after the compression the amount of data is even lower than 4% of the original file size.

  • Název v anglickém jazyce

    Compression of 3D Geographical Objects at Various Level of Detail

  • Popis výsledku anglicky

    Compression of 3D objects has been recently discussed mainly in the domain of 3D computer graphics. However, more and more applications demonstrate that the third dimension plays an important role also in the domain of modelling and streaming of geographical objects. This is especially true for 3D city models and their distribution via internet. Despite the fact that compression of textual information related to geographical objects has a significant importance, in this paper we concentrate only on compression of geometry information and also on more complex geometries with irregular shapes. Considering the compression of 3D geographical objects, the 3D triangle meshes representation are used. 3D mesh compression is a way how to reduce the required cost of storage for triangle meshes without losing any details. The triangle is the basic geometric primitive for standard graphics rendering hardware. The compression algorithm aims at storing the input data into a binary file, that is as small as possible. For encoding of the mesh connectivity, our compression implements the popular EdgeBreaker algorithm. The character of geometry encoding is largely governed by the way connectivity is encoded. A popular choice of prediction for the EdgeBreaker algorithm is the parallelogram predictor. It has been observed in (Váša and Brunnett, 2013) that such prediction can be further improved by taking a two-step approach, first transmitting the complete connectivity and only afterwards transmitting the geometry. We used this approach to compress geographical objects at various level of detail. It does not bring an improvement for all datasets, especially meshes with many parallelogram shape prediction stencils do not benefit from it. However for complex geographical objects (bridges in our case) the used algorithm works nicely and after the compression the amount of data is even lower than 4% of the original file size.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

    <a href="/cs/project/LO1506" target="_blank" >LO1506: Podpora udržitelnosti centra NTIS - Nové technologie pro informační společnost</a><br>

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Ostatní

  • Rok uplatnění

    2017

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    The Rise of Big Spatial Data

  • ISBN

    978-3-319-45122-0

  • ISSN

    1863-2246

  • e-ISSN

    1863-2351

  • Počet stran výsledku

    14

  • Strana od-do

    359-372

  • Název nakladatele

    Springer

  • Místo vydání

    Cham

  • Místo konání akce

    Ostrava

  • Datum konání akce

    16. 3. 2016

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku

    000419321700026