A unified curvature-driven approach for weathering and hydraulic erosion simulation on triangular meshes
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F19%3A43955685" target="_blank" >RIV/49777513:23520/19:43955685 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.5220/0007566401220133" target="_blank" >http://dx.doi.org/10.5220/0007566401220133</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5220/0007566401220133" target="_blank" >10.5220/0007566401220133</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
A unified curvature-driven approach for weathering and hydraulic erosion simulation on triangular meshes
Popis výsledku v původním jazyce
Erosion simulation is an important problem in the field of computer graphics. The most prominent erosion processes in nature are weathering and hydraulic erosion. Many methods address these problems but they are mostly based on height fields or volumetric data. Height fields do not allow for the simulation of complex fully 3D scenes while the volumetric data have high memory requirements. We propose a unified approach for weathering and hydraulic erosion working directly on triangular meshes which simplifies the use of the method in wide range of scenarios. We take into account the observation that the speed of erosion in nature is affected by the local shape of the eroded object. We use estimation of mean curvature to drive the speed of erosion, which results in visually plausible simulation of erosion processes. We demonstrate the results of the method on both artificial 3D models and on real data.
Název v anglickém jazyce
A unified curvature-driven approach for weathering and hydraulic erosion simulation on triangular meshes
Popis výsledku anglicky
Erosion simulation is an important problem in the field of computer graphics. The most prominent erosion processes in nature are weathering and hydraulic erosion. Many methods address these problems but they are mostly based on height fields or volumetric data. Height fields do not allow for the simulation of complex fully 3D scenes while the volumetric data have high memory requirements. We propose a unified approach for weathering and hydraulic erosion working directly on triangular meshes which simplifies the use of the method in wide range of scenarios. We take into account the observation that the speed of erosion in nature is affected by the local shape of the eroded object. We use estimation of mean curvature to drive the speed of erosion, which results in visually plausible simulation of erosion processes. We demonstrate the results of the method on both artificial 3D models and on real data.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
VISIGRAPP 2019, Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP
ISBN
978-989-758-354-4
ISSN
2184-4321
e-ISSN
—
Počet stran výsledku
12
Strana od-do
122-133
Název nakladatele
ScitePress
Místo vydání
Setúbal
Místo konání akce
Praha
Datum konání akce
25. 2. 2019
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—