Muscle interaction in the context of muscle deformation modelling by a Position Based Dynamics method
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F24%3A43973781" target="_blank" >RIV/49777513:23520/24:43973781 - isvavai.cz</a>
Výsledek na webu
<a href="https://svk.fav.zcu.cz/download/proceedings_svk_2024.pdf" target="_blank" >https://svk.fav.zcu.cz/download/proceedings_svk_2024.pdf</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Muscle interaction in the context of muscle deformation modelling by a Position Based Dynamics method
Popis výsledku v původním jazyce
The musculoskeletal system presented by Kohout and Cervenka (2021) exhibits unnatural bending of the iliacus muscle, being passively dragged in a rag-doll manner during hip flexion. This study aimed to extend the current PBD-based simulator to support muscular interactions, where the muscles synergistically contract and relax while avoiding collisions. Avoiding the penetration of elastic muscles is a form of passive intermuscular interaction. We proposed a stochastic-based, structure-less, fast and effective algorithm of Virtual Edges that solves this unfeasible problem. Virtual Edges between the muscles take advantage of a priori anatomical and physiological reality of the muscles, as they should only come into contact in predictable areas. The muscles produce contraction or relaxation based on that activation via shortening distance constraints, representing surface approximations of their inner muscle fibres. The muscle activation estimates are sampled using the OpenSim 4.5 Static Optimization Tool under various bone orientations. During the simulation, muscle activations for the current bone orientations are interpolated from the samples and projected onto the muscles. The results were rigorously verified for visual plausibility, adherence to the physiology of muscle interaction, correspondence to the results of a similar method, and preserving muscle shapes and volumes.
Název v anglickém jazyce
Muscle interaction in the context of muscle deformation modelling by a Position Based Dynamics method
Popis výsledku anglicky
The musculoskeletal system presented by Kohout and Cervenka (2021) exhibits unnatural bending of the iliacus muscle, being passively dragged in a rag-doll manner during hip flexion. This study aimed to extend the current PBD-based simulator to support muscular interactions, where the muscles synergistically contract and relax while avoiding collisions. Avoiding the penetration of elastic muscles is a form of passive intermuscular interaction. We proposed a stochastic-based, structure-less, fast and effective algorithm of Virtual Edges that solves this unfeasible problem. Virtual Edges between the muscles take advantage of a priori anatomical and physiological reality of the muscles, as they should only come into contact in predictable areas. The muscles produce contraction or relaxation based on that activation via shortening distance constraints, representing surface approximations of their inner muscle fibres. The muscle activation estimates are sampled using the OpenSim 4.5 Static Optimization Tool under various bone orientations. During the simulation, muscle activations for the current bone orientations are interpolated from the samples and projected onto the muscles. The results were rigorously verified for visual plausibility, adherence to the physiology of muscle interaction, correspondence to the results of a similar method, and preserving muscle shapes and volumes.
Klasifikace
Druh
O - Ostatní výsledky
CEP obor
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OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů