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On QoS-compliant telehaptic communication over shared networks

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60076658%3A12310%2F19%3A43900772" target="_blank" >RIV/60076658:12310/19:43900772 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://reader.elsevier.com/reader/sd/pii/S1389128619306322?token=DA1ABB8AEFA3894D92469076CC5AAD74E144B69A237CCE953EB572BC51F640C0BB2B8798936933C13BD3030EA2C36D9B" target="_blank" >https://reader.elsevier.com/reader/sd/pii/S1389128619306322?token=DA1ABB8AEFA3894D92469076CC5AAD74E144B69A237CCE953EB572BC51F640C0BB2B8798936933C13BD3030EA2C36D9B</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1016/j.comnet.2019.106935" target="_blank" >10.1016/j.comnet.2019.106935</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    On QoS-compliant telehaptic communication over shared networks

  • Popis výsledku v původním jazyce

    The development of communication protocols for teleoperation with force feedback (generally known as telehaptics) has gained widespread interest over the past decade. Several protocols have been proposed for performing telehaptic interaction over shared networks. However, a comprehensive analysis of the impact of network cross-traffic on telehaptic streams, and the feasibility of Quality of Service (QoS) compliance is lacking in the literature. In this paper, we seek to fill this gap. Specifically, we explore the QoS experienced by two classes of telehaptic protocols on shared networks - Constant Bitrate (CBR) protocols and adaptive sampling based protocols, accounting for CBR as well as TCP cross-traffic. Our treatment of CBR-based telehaptic protocols is based on a micro-analysis of the interplay between TCP and CBR flows on a shared bottleneck link, which is broadly applicable for performance evaluation of CBR-based media streaming applications. Based on our analytical characterization of telehaptic QoS, and via extensive simulations and real network experiments, we formulate a set of sufficient conditions for telehaptic QoS-compliance. These conditions provide guidelines for designers of telehaptic protocols, and for network administrators to configure their networks for guaranteeing QoS-compliant telehaptic communication. A preliminary version of the paper was presented in IEEE International Symposium on Haptic Audio Visual Environments and Games, 2017 [1]. (C) 2019 Elsevier B.V. All rights reserved.

  • Název v anglickém jazyce

    On QoS-compliant telehaptic communication over shared networks

  • Popis výsledku anglicky

    The development of communication protocols for teleoperation with force feedback (generally known as telehaptics) has gained widespread interest over the past decade. Several protocols have been proposed for performing telehaptic interaction over shared networks. However, a comprehensive analysis of the impact of network cross-traffic on telehaptic streams, and the feasibility of Quality of Service (QoS) compliance is lacking in the literature. In this paper, we seek to fill this gap. Specifically, we explore the QoS experienced by two classes of telehaptic protocols on shared networks - Constant Bitrate (CBR) protocols and adaptive sampling based protocols, accounting for CBR as well as TCP cross-traffic. Our treatment of CBR-based telehaptic protocols is based on a micro-analysis of the interplay between TCP and CBR flows on a shared bottleneck link, which is broadly applicable for performance evaluation of CBR-based media streaming applications. Based on our analytical characterization of telehaptic QoS, and via extensive simulations and real network experiments, we formulate a set of sufficient conditions for telehaptic QoS-compliance. These conditions provide guidelines for designers of telehaptic protocols, and for network administrators to configure their networks for guaranteeing QoS-compliant telehaptic communication. A preliminary version of the paper was presented in IEEE International Symposium on Haptic Audio Visual Environments and Games, 2017 [1]. (C) 2019 Elsevier B.V. All rights reserved.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2019

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    Computer Networks

  • ISSN

    1389-1286

  • e-ISSN

  • Svazek periodika

    165

  • Číslo periodika v rámci svazku

    DEC 24 2019

  • Stát vydavatele periodika

    NL - Nizozemsko

  • Počet stran výsledku

    16

  • Strana od-do

  • Kód UT WoS článku

    000506718900005

  • EID výsledku v databázi Scopus

    2-s2.0-85073020389