Network partitioning as cooperative games with costs of links
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60076658%3A12510%2F21%3A43903507" target="_blank" >RIV/60076658:12510/21:43903507 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1109/ACIT52158.2021.9548608" target="_blank" >http://dx.doi.org/10.1109/ACIT52158.2021.9548608</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/ACIT52158.2021.9548608" target="_blank" >10.1109/ACIT52158.2021.9548608</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Network partitioning as cooperative games with costs of links
Popis výsledku v původním jazyce
Real networks, both social, business or informatics, and others, are evolving. It means that the composition of communities, mostly occurring in these networks, is also changing. Societies evolve and change in different ways. Also, their number in a particular network can change over time. In this paper, we discuss the identification and development of communities in a network over time. The basis of the interactions we take into account is a multiplayer game as a social dilemma played in a large network population. We assume that members interact in randomly formed coalitions. We have created a simulation model that allows us to model community building as specific coalitions. The proposed model also includes mechanisms that occur in real networks. It contains the cost of maintaining links between network members and the possibility of selecting partners for interactions primarily. It affects the dynamics of community development processes in networks. Simulation experiments show the development of communities in the network and the influence of various parameters, especially the cost of maintaining relationships between players in the network.
Název v anglickém jazyce
Network partitioning as cooperative games with costs of links
Popis výsledku anglicky
Real networks, both social, business or informatics, and others, are evolving. It means that the composition of communities, mostly occurring in these networks, is also changing. Societies evolve and change in different ways. Also, their number in a particular network can change over time. In this paper, we discuss the identification and development of communities in a network over time. The basis of the interactions we take into account is a multiplayer game as a social dilemma played in a large network population. We assume that members interact in randomly formed coalitions. We have created a simulation model that allows us to model community building as specific coalitions. The proposed model also includes mechanisms that occur in real networks. It contains the cost of maintaining links between network members and the possibility of selecting partners for interactions primarily. It affects the dynamics of community development processes in networks. Simulation experiments show the development of communities in the network and the influence of various parameters, especially the cost of maintaining relationships between players in the network.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
International Conference on Advanced Computer Information Technologies, ACIT 2021
ISBN
978-1-66541-854-6
ISSN
—
e-ISSN
—
Počet stran výsledku
4
Strana od-do
"83 "- 86
Název nakladatele
Institute of Electrical and Electronics Engineers Inc.
Místo vydání
Deggendof, Německo
Místo konání akce
Deggendof, Německo
Datum konání akce
15. 9. 2021
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
—