Wargaming simulator MASA SWORD for training and education of Czech army officers
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60162694%3AG42__%2F26%3A00558391" target="_blank" >RIV/60162694:G42__/26:00558391 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.34190/ecgbl.16.1.914" target="_blank" >http://dx.doi.org/10.34190/ecgbl.16.1.914</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.34190/ecgbl.16.1.914" target="_blank" >10.34190/ecgbl.16.1.914</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Wargaming simulator MASA SWORD for training and education of Czech army officers
Popis výsledku v původním jazyce
The article deals with expanding the capabilities of the University of Defence in the field of training and education of new officers of the Czech Army using newly introduced simulation technology. First, it looks at the beginnings of the use of simulations to support and develop teaching. One of those steps was the establishment of a professional-level computer games group. This gave students the opportunity to gain experience in commanding and managing combat while playing computer games such as Counter-Strike. Currently, students have the opportunity to deepen their command and tactical skills during practical field training or in virtual environments while playing games based on virtual and constructive simulation. Another section explains the importance and role of these simulations in teaching professional soldiers. It is very important for future combat commanders to gain as much experience as possible in commanding and directing combat activity in the conduct of military operations before they occur. Finally, it deals with the newly acquired MASA SWORD simulator, which offers another and much more complex tool for gaining valuable experience. MASA SWORD, unlike the software currently in use, can be controlled by only one user without the need to connect other users or perform control exercises. It includes a scenario building tool, constructive simulation and analytical tools for evaluating created simulations. In addition to its use in teaching and educating students, the simulator can be used for staff training, support for commander planning and decision-making, analysis and, last but not least, operational research. In the last section, the article evaluates the usefulness of simulations for teaching, science and research. It also reports on ongoing qualitative research methods to predict the next direction of development and possible connectivity with other simulators.
Název v anglickém jazyce
Wargaming simulator MASA SWORD for training and education of Czech army officers
Popis výsledku anglicky
The article deals with expanding the capabilities of the University of Defence in the field of training and education of new officers of the Czech Army using newly introduced simulation technology. First, it looks at the beginnings of the use of simulations to support and develop teaching. One of those steps was the establishment of a professional-level computer games group. This gave students the opportunity to gain experience in commanding and managing combat while playing computer games such as Counter-Strike. Currently, students have the opportunity to deepen their command and tactical skills during practical field training or in virtual environments while playing games based on virtual and constructive simulation. Another section explains the importance and role of these simulations in teaching professional soldiers. It is very important for future combat commanders to gain as much experience as possible in commanding and directing combat activity in the conduct of military operations before they occur. Finally, it deals with the newly acquired MASA SWORD simulator, which offers another and much more complex tool for gaining valuable experience. MASA SWORD, unlike the software currently in use, can be controlled by only one user without the need to connect other users or perform control exercises. It includes a scenario building tool, constructive simulation and analytical tools for evaluating created simulations. In addition to its use in teaching and educating students, the simulator can be used for staff training, support for commander planning and decision-making, analysis and, last but not least, operational research. In the last section, the article evaluates the usefulness of simulations for teaching, science and research. It also reports on ongoing qualitative research methods to predict the next direction of development and possible connectivity with other simulators.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
50902 - Social sciences, interdisciplinary
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022
ISBN
978-1-914587-52-8
ISSN
—
e-ISSN
2049-100X
Počet stran výsledku
3
Strana od-do
811-813
Název nakladatele
Academic Conferences International Limited
Místo vydání
—
Místo konání akce
Lusófona University, Lisbon, Portugal
Datum konání akce
6. 10. 2022
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—