Does Playing Video Games Increase Emotional Creativity?
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60460709%3A41110%2F20%3A81626" target="_blank" >RIV/60460709:41110/20:81626 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.mdpi.com/1660-4601/17/7/2177" target="_blank" >https://www.mdpi.com/1660-4601/17/7/2177</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3390/ijerph17072177" target="_blank" >10.3390/ijerph17072177</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Does Playing Video Games Increase Emotional Creativity?
Popis výsledku v původním jazyce
Emotional creativity (EC), which constitutes a main aspect of the general creativity concept, is often shown to be substantially related to positive emotional experiences, effective motivation, and innovation at the workplace as well as at school. However, little is known about the relationship between emotional creativity and the time people tend to spend playing video games. Nowadays, video games and virtual reality have become an important aspect of public health and psychological research. They constitute a key element of popular culture and generate considerable economic profit as part of the public entertainment industry. Our study is based on the results of an emotional creativity inventory (ECI) survey that was administered at a snowball and convenient sample of 453 respondents from the Czech Republic who were questioned about their habits and the time they devote to playing video games. The sample country was selected as one with a long tradition of homebrew video gaming going back to the 19
Název v anglickém jazyce
Does Playing Video Games Increase Emotional Creativity?
Popis výsledku anglicky
Emotional creativity (EC), which constitutes a main aspect of the general creativity concept, is often shown to be substantially related to positive emotional experiences, effective motivation, and innovation at the workplace as well as at school. However, little is known about the relationship between emotional creativity and the time people tend to spend playing video games. Nowadays, video games and virtual reality have become an important aspect of public health and psychological research. They constitute a key element of popular culture and generate considerable economic profit as part of the public entertainment industry. Our study is based on the results of an emotional creativity inventory (ECI) survey that was administered at a snowball and convenient sample of 453 respondents from the Czech Republic who were questioned about their habits and the time they devote to playing video games. The sample country was selected as one with a long tradition of homebrew video gaming going back to the 19
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50201 - Economic Theory
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International Journal of Environmental Research and Public Health
ISSN
1660-4601
e-ISSN
1660-4601
Svazek periodika
17
Číslo periodika v rámci svazku
7
Stát vydavatele periodika
CZ - Česká republika
Počet stran výsledku
12
Strana od-do
1-12
Kód UT WoS článku
000530763300009
EID výsledku v databázi Scopus
—