Reflections on sonic digital unreality
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61384984%3A51310%2F19%3AN0000135" target="_blank" >RIV/61384984:51310/19:N0000135 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.tandfonline.com/doi/full/10.1080/14626268.2019.1653929" target="_blank" >https://www.tandfonline.com/doi/full/10.1080/14626268.2019.1653929</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1080/14626268.2019.1653929" target="_blank" >10.1080/14626268.2019.1653929</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Reflections on sonic digital unreality
Popis výsledku v původním jazyce
This paper explores the possibility of constructing an unreal environment through sound, particularly through the use of contemporary digital tools. The idea of the unreal is approached as a not being-in-the-world experience. That is, an experience which expands the natural embodied physicality. And yet, sound propagation through a physical space, which led to the study of reverberation and spatialization as the main subjects of interest. Consequently, reverb became the main tool to explore the subject in practice. Due to the project’s multidisciplinarity, the subject had different approaches: from the possibility of reverb as a tool for fiction-making, to listener’s comprehensibility and readability of the events; exploring spatialization techniques and multichannel reproduction systems to finally conclude with the idea that, in the end, sound relies on the listener’s actual physical experience of the space.
Název v anglickém jazyce
Reflections on sonic digital unreality
Popis výsledku anglicky
This paper explores the possibility of constructing an unreal environment through sound, particularly through the use of contemporary digital tools. The idea of the unreal is approached as a not being-in-the-world experience. That is, an experience which expands the natural embodied physicality. And yet, sound propagation through a physical space, which led to the study of reverberation and spatialization as the main subjects of interest. Consequently, reverb became the main tool to explore the subject in practice. Due to the project’s multidisciplinarity, the subject had different approaches: from the possibility of reverb as a tool for fiction-making, to listener’s comprehensibility and readability of the events; exploring spatialization techniques and multichannel reproduction systems to finally conclude with the idea that, in the end, sound relies on the listener’s actual physical experience of the space.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
—
OECD FORD obor
60500 - Other Humanities and the Arts
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Digital Creativity
ISSN
1462-6268
e-ISSN
1744-3806
Svazek periodika
30
Číslo periodika v rámci svazku
3
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
10
Strana od-do
196-205
Kód UT WoS článku
—
EID výsledku v databázi Scopus
2-s2.0-85071029614