Vše

Co hledáte?

Vše
Projekty
Výsledky výzkumu
Subjekty

Rychlé hledání

  • Projekty podpořené TA ČR
  • Významné projekty
  • Projekty s nejvyšší státní podporou
  • Aktuálně běžící projekty

Chytré vyhledávání

  • Takto najdu konkrétní +slovo
  • Takto z výsledků -slovo zcela vynechám
  • “Takto můžu najít celou frázi”

A Preliminary Research of Learning Languages through the Gamified Application

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17450%2F16%3AA1701HVJ" target="_blank" >RIV/61988987:17450/16:A1701HVJ - isvavai.cz</a>

  • Výsledek na webu

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    A Preliminary Research of Learning Languages through the Gamified Application

  • Popis výsledku v původním jazyce

    The paper dealt with the theory of gamification and showed a preliminary research results based on a gamified application. In the first part the gamification was distinguished from the game-based learning. Then the game design methods and game elements were introduced and described. An example of gamified learning environment was illustrated in the form of application used for learning languages and analyzed according to the theoretical background. The second part focused on the research, where the main tool was the gamified application. High school students were asked to complete the three given tasks. Their work and progress was tracked in the application?s interface and researchers used structured and unstructured observation to capture students? emotions and behavior in the gamified environment. The students showed both positive and negative emotions. They managed to adopt the user interface quickly. The whole research was complemented by a questionnaire, where the students were asked about their attitude to computer games and game related terms. The students were familiar with the most of used game terms. Then they evaluated the chosen game elements including the whole education process. It was discovered that not all game elements were getting the same amount of students? attention. The overall students? evaluation of education was positive.

  • Název v anglickém jazyce

    A Preliminary Research of Learning Languages through the Gamified Application

  • Popis výsledku anglicky

    The paper dealt with the theory of gamification and showed a preliminary research results based on a gamified application. In the first part the gamification was distinguished from the game-based learning. Then the game design methods and game elements were introduced and described. An example of gamified learning environment was illustrated in the form of application used for learning languages and analyzed according to the theoretical background. The second part focused on the research, where the main tool was the gamified application. High school students were asked to complete the three given tasks. Their work and progress was tracked in the application?s interface and researchers used structured and unstructured observation to capture students? emotions and behavior in the gamified environment. The students showed both positive and negative emotions. They managed to adopt the user interface quickly. The whole research was complemented by a questionnaire, where the students were asked about their attitude to computer games and game related terms. The students were familiar with the most of used game terms. Then they evaluated the chosen game elements including the whole education process. It was discovered that not all game elements were getting the same amount of students? attention. The overall students? evaluation of education was positive.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

    AM - Pedagogika a školství

  • OECD FORD obor

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2016

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    Information and Communication Technology in Education Proceedings 5th-7th September 2016 Ostrava Czech Republic

  • ISBN

    978-80-7464-850-2

  • ISSN

  • e-ISSN

  • Počet stran výsledku

    10

  • Strana od-do

    159-168

  • Název nakladatele

    Ostravská univerita

  • Místo vydání

    Ostrava

  • Místo konání akce

    Ostrava

  • Datum konání akce

    5. 9. 2016

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku