A Preliminary Research of Learning Languages through the Gamified Application
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17450%2F16%3AA1701HVJ" target="_blank" >RIV/61988987:17450/16:A1701HVJ - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
A Preliminary Research of Learning Languages through the Gamified Application
Popis výsledku v původním jazyce
The paper dealt with the theory of gamification and showed a preliminary research results based on a gamified application. In the first part the gamification was distinguished from the game-based learning. Then the game design methods and game elements were introduced and described. An example of gamified learning environment was illustrated in the form of application used for learning languages and analyzed according to the theoretical background. The second part focused on the research, where the main tool was the gamified application. High school students were asked to complete the three given tasks. Their work and progress was tracked in the application?s interface and researchers used structured and unstructured observation to capture students? emotions and behavior in the gamified environment. The students showed both positive and negative emotions. They managed to adopt the user interface quickly. The whole research was complemented by a questionnaire, where the students were asked about their attitude to computer games and game related terms. The students were familiar with the most of used game terms. Then they evaluated the chosen game elements including the whole education process. It was discovered that not all game elements were getting the same amount of students? attention. The overall students? evaluation of education was positive.
Název v anglickém jazyce
A Preliminary Research of Learning Languages through the Gamified Application
Popis výsledku anglicky
The paper dealt with the theory of gamification and showed a preliminary research results based on a gamified application. In the first part the gamification was distinguished from the game-based learning. Then the game design methods and game elements were introduced and described. An example of gamified learning environment was illustrated in the form of application used for learning languages and analyzed according to the theoretical background. The second part focused on the research, where the main tool was the gamified application. High school students were asked to complete the three given tasks. Their work and progress was tracked in the application?s interface and researchers used structured and unstructured observation to capture students? emotions and behavior in the gamified environment. The students showed both positive and negative emotions. They managed to adopt the user interface quickly. The whole research was complemented by a questionnaire, where the students were asked about their attitude to computer games and game related terms. The students were familiar with the most of used game terms. Then they evaluated the chosen game elements including the whole education process. It was discovered that not all game elements were getting the same amount of students? attention. The overall students? evaluation of education was positive.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
AM - Pedagogika a školství
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Information and Communication Technology in Education Proceedings 5th-7th September 2016 Ostrava Czech Republic
ISBN
978-80-7464-850-2
ISSN
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e-ISSN
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Počet stran výsledku
10
Strana od-do
159-168
Název nakladatele
Ostravská univerita
Místo vydání
Ostrava
Místo konání akce
Ostrava
Datum konání akce
5. 9. 2016
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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