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CREATING TEACHING AIDS AIMED AT DEVELOPING COMPUTATIONAL THINKING

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17450%2F19%3AA200204K" target="_blank" >RIV/61988987:17450/19:A200204K - isvavai.cz</a>

  • Výsledek na webu

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    CREATING TEACHING AIDS AIMED AT DEVELOPING COMPUTATIONAL THINKING

  • Popis výsledku v původním jazyce

    Since we live in a digital age, many (not only educational) institutions, from kindergartens to universities, use digital technology (touch screen devices, interactive whiteboards, robotic technology), creating an opportunity to incorporate this technology into elementary and pre-school education and use it to help children develop basic digital competencies such as information and data literacy, communication and cooperation, problem-solving skills and computational and algorithmic thinking. The main curriculum documents for all educational levels (i.e. for pre-school, primary and secondary education) are constantly being updated, with the topics of digital literacy and digital competencies becoming more and more relevant. Technology makes it easier to develop these competencies through the use of didactic games and involuntary learning. Developing computational and algorithmic thinking from an early age (starting in kindergarten and continuing in elementary school) is key to being successful in the next stages of life - from further education to personal life. Problem-solving skills, logical and abstract thinking, creativity and originality are the most appreciated skills today. The paper introduces activities for various primary school subjects, which use the ever more popular robotic toy Bee-Bot to help children develop the aforementioned competencies.

  • Název v anglickém jazyce

    CREATING TEACHING AIDS AIMED AT DEVELOPING COMPUTATIONAL THINKING

  • Popis výsledku anglicky

    Since we live in a digital age, many (not only educational) institutions, from kindergartens to universities, use digital technology (touch screen devices, interactive whiteboards, robotic technology), creating an opportunity to incorporate this technology into elementary and pre-school education and use it to help children develop basic digital competencies such as information and data literacy, communication and cooperation, problem-solving skills and computational and algorithmic thinking. The main curriculum documents for all educational levels (i.e. for pre-school, primary and secondary education) are constantly being updated, with the topics of digital literacy and digital competencies becoming more and more relevant. Technology makes it easier to develop these competencies through the use of didactic games and involuntary learning. Developing computational and algorithmic thinking from an early age (starting in kindergarten and continuing in elementary school) is key to being successful in the next stages of life - from further education to personal life. Problem-solving skills, logical and abstract thinking, creativity and originality are the most appreciated skills today. The paper introduces activities for various primary school subjects, which use the ever more popular robotic toy Bee-Bot to help children develop the aforementioned competencies.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50300 - Education

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2019

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    EDULEARN19 Proceedings

  • ISBN

    978-84-09-12031-4

  • ISSN

    2340-1117

  • e-ISSN

  • Počet stran výsledku

    7

  • Strana od-do

    1515-1521

  • Název nakladatele

    IATED

  • Místo vydání

    Palma

  • Místo konání akce

    Palma

  • Datum konání akce

    1. 7. 2019

  • Typ akce podle státní příslušnosti

    EUR - Evropská akce

  • Kód UT WoS článku

    000551093101096