CREATING TEACHING AIDS AIMED AT DEVELOPING COMPUTATIONAL THINKING
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17450%2F19%3AA200204K" target="_blank" >RIV/61988987:17450/19:A200204K - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
CREATING TEACHING AIDS AIMED AT DEVELOPING COMPUTATIONAL THINKING
Popis výsledku v původním jazyce
Since we live in a digital age, many (not only educational) institutions, from kindergartens to universities, use digital technology (touch screen devices, interactive whiteboards, robotic technology), creating an opportunity to incorporate this technology into elementary and pre-school education and use it to help children develop basic digital competencies such as information and data literacy, communication and cooperation, problem-solving skills and computational and algorithmic thinking. The main curriculum documents for all educational levels (i.e. for pre-school, primary and secondary education) are constantly being updated, with the topics of digital literacy and digital competencies becoming more and more relevant. Technology makes it easier to develop these competencies through the use of didactic games and involuntary learning. Developing computational and algorithmic thinking from an early age (starting in kindergarten and continuing in elementary school) is key to being successful in the next stages of life - from further education to personal life. Problem-solving skills, logical and abstract thinking, creativity and originality are the most appreciated skills today. The paper introduces activities for various primary school subjects, which use the ever more popular robotic toy Bee-Bot to help children develop the aforementioned competencies.
Název v anglickém jazyce
CREATING TEACHING AIDS AIMED AT DEVELOPING COMPUTATIONAL THINKING
Popis výsledku anglicky
Since we live in a digital age, many (not only educational) institutions, from kindergartens to universities, use digital technology (touch screen devices, interactive whiteboards, robotic technology), creating an opportunity to incorporate this technology into elementary and pre-school education and use it to help children develop basic digital competencies such as information and data literacy, communication and cooperation, problem-solving skills and computational and algorithmic thinking. The main curriculum documents for all educational levels (i.e. for pre-school, primary and secondary education) are constantly being updated, with the topics of digital literacy and digital competencies becoming more and more relevant. Technology makes it easier to develop these competencies through the use of didactic games and involuntary learning. Developing computational and algorithmic thinking from an early age (starting in kindergarten and continuing in elementary school) is key to being successful in the next stages of life - from further education to personal life. Problem-solving skills, logical and abstract thinking, creativity and originality are the most appreciated skills today. The paper introduces activities for various primary school subjects, which use the ever more popular robotic toy Bee-Bot to help children develop the aforementioned competencies.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
50300 - Education
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
EDULEARN19 Proceedings
ISBN
978-84-09-12031-4
ISSN
2340-1117
e-ISSN
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Počet stran výsledku
7
Strana od-do
1515-1521
Název nakladatele
IATED
Místo vydání
Palma
Místo konání akce
Palma
Datum konání akce
1. 7. 2019
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
000551093101096