Learning with virtual reality: a market analysis of educational and training applications
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27230%2F22%3A10249370" target="_blank" >RIV/61989100:27230/22:10249370 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.tandfonline.com/doi/full/10.1080/10494820.2022.2028856" target="_blank" >https://www.tandfonline.com/doi/full/10.1080/10494820.2022.2028856</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1080/10494820.2022.2028856" target="_blank" >10.1080/10494820.2022.2028856</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Learning with virtual reality: a market analysis of educational and training applications
Popis výsledku v původním jazyce
The benefits and opportunities of using virtual reality (VR) in education have been the subject of research for several decades. Descriptions of individual VR applications can be found in the literature, but there is no structured analysis of these applications on the market. This study analyses the market of VR educational applications in 2019 - 2021 in addition to monitoring development trends in their offerings, content and parameters. This study aims to map the VR applications that teachers currently have available to include as part of the learning process. Another goal was to analyse the user evaluation of VR educational applications and compile an overview of them, to see which applications users appreciate the most. The results indicated that more than half of the sample applications are available free of charge, they mostly use English as the communication language and users' best rated applications are from the areas connected to nature, space, medicine, art and history. (C) 2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Název v anglickém jazyce
Learning with virtual reality: a market analysis of educational and training applications
Popis výsledku anglicky
The benefits and opportunities of using virtual reality (VR) in education have been the subject of research for several decades. Descriptions of individual VR applications can be found in the literature, but there is no structured analysis of these applications on the market. This study analyses the market of VR educational applications in 2019 - 2021 in addition to monitoring development trends in their offerings, content and parameters. This study aims to map the VR applications that teachers currently have available to include as part of the learning process. Another goal was to analyse the user evaluation of VR educational applications and compile an overview of them, to see which applications users appreciate the most. The results indicated that more than half of the sample applications are available free of charge, they mostly use English as the communication language and users' best rated applications are from the areas connected to nature, space, medicine, art and history. (C) 2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
20301 - Mechanical engineering
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Interactive Learning Environments
ISSN
1049-4820
e-ISSN
—
Svazek periodika
30
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
14
Strana od-do
nestrankovano
Kód UT WoS článku
000754431800001
EID výsledku v databázi Scopus
2-s2.0-85124406834