ROLE OF VIRTUAL REALITY IN THE LIFE OF AGEING POPULATION
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21460%2F22%3A00364140" target="_blank" >RIV/68407700:21460/22:00364140 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/68407700:21730/22:00364140
Výsledek na webu
<a href="https://doi.org/10.14311/NNW.2022.32.015" target="_blank" >https://doi.org/10.14311/NNW.2022.32.015</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.14311/NNW.2022.32.015" target="_blank" >10.14311/NNW.2022.32.015</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
ROLE OF VIRTUAL REALITY IN THE LIFE OF AGEING POPULATION
Popis výsledku v původním jazyce
Virtual reality (VR) has been on the scene for several decades already. Its first applications were in gaming. However, hardware and software were expen-sive and thus not for everybody. Since that time, the development of technology proceeded fast and enabled to open new application areas for VR. Currently many commercial systems are available for gaming, training and education, simulations, design, and also for medical purposes. In the article we focus on VR applications in healthcare. First we present existing commercial solutions, and research studies showing the potential of VR in healthcare. In recent years there have appeared many interesting projects and applications aimed at ageing population as target users. We present examples of such projects. Based on our previous experience and after analysis of available solutions, we propose a conceptual architecture od software environment for development of such applications and discuss their poten-tial use. Finally, the implementation of the proposed architecture for interactive application of experience sets is described.
Název v anglickém jazyce
ROLE OF VIRTUAL REALITY IN THE LIFE OF AGEING POPULATION
Popis výsledku anglicky
Virtual reality (VR) has been on the scene for several decades already. Its first applications were in gaming. However, hardware and software were expen-sive and thus not for everybody. Since that time, the development of technology proceeded fast and enabled to open new application areas for VR. Currently many commercial systems are available for gaming, training and education, simulations, design, and also for medical purposes. In the article we focus on VR applications in healthcare. First we present existing commercial solutions, and research studies showing the potential of VR in healthcare. In recent years there have appeared many interesting projects and applications aimed at ageing population as target users. We present examples of such projects. Based on our previous experience and after analysis of available solutions, we propose a conceptual architecture od software environment for development of such applications and discuss their poten-tial use. Finally, the implementation of the proposed architecture for interactive application of experience sets is described.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Neural Network World
ISSN
1210-0552
e-ISSN
—
Svazek periodika
32
Číslo periodika v rámci svazku
5
Stát vydavatele periodika
CZ - Česká republika
Počet stran výsledku
15
Strana od-do
253-267
Kód UT WoS článku
000932050700002
EID výsledku v databázi Scopus
2-s2.0-85151334551