Virtual Reality in Research and Education: A Case Study
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21460%2F19%3A00351124" target="_blank" >RIV/68407700:21460/19:00351124 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/68407700:21730/19:00351124
Výsledek na webu
<a href="https://doi.org/10.1109/EAEEIE46886.2019.9000435" target="_blank" >https://doi.org/10.1109/EAEEIE46886.2019.9000435</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/EAEEIE46886.2019.9000435" target="_blank" >10.1109/EAEEIE46886.2019.9000435</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Virtual Reality in Research and Education: A Case Study
Popis výsledku v původním jazyce
First virtual reality (VR) applications were in gaming. Since that time, both the hardware and software reached maturity and new areas for applications opened. Industry and healthcare are very different application areas. But they also share some similarities, in particular simulations as close to reality as possible allow to train necessary skills without the danger of damaging machinery or causing a patient injury and to avoid critical situations. We present several examples of VR applications in various industrial areas. VR is not used on its own but it is interconnected with other advanced technologies, such as robotics and Internet of Things. In healthcare, several studies were performed that proved VR being a suitable means for treatment of certain health problems or an additional tool, for example in pain alleviation. Finally we discuss how VR can be used in university education not only as a tool for viewing 3D objects and scenes passively, but also as a tool for active interaction and execution of defined tasks.
Název v anglickém jazyce
Virtual Reality in Research and Education: A Case Study
Popis výsledku anglicky
First virtual reality (VR) applications were in gaming. Since that time, both the hardware and software reached maturity and new areas for applications opened. Industry and healthcare are very different application areas. But they also share some similarities, in particular simulations as close to reality as possible allow to train necessary skills without the danger of damaging machinery or causing a patient injury and to avoid critical situations. We present several examples of VR applications in various industrial areas. VR is not used on its own but it is interconnected with other advanced technologies, such as robotics and Internet of Things. In healthcare, several studies were performed that proved VR being a suitable means for treatment of certain health problems or an additional tool, for example in pain alleviation. Finally we discuss how VR can be used in university education not only as a tool for viewing 3D objects and scenes passively, but also as a tool for active interaction and execution of defined tasks.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/TL02000344" target="_blank" >TL02000344: Virtuální realita v aktivizaci seniorů</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
29th Annual Conference of the European Association for Education in Electrical and Information Engineering – EAEEIE 2019
ISBN
978-1-7281-3222-8
ISSN
—
e-ISSN
2472-7687
Počet stran výsledku
6
Strana od-do
1-6
Název nakladatele
IEEE
Místo vydání
Piscataway
Místo konání akce
Ruse
Datum konání akce
4. 9. 2019
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000719758500023