Gamesourcing: Perspectives and Implementations
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F18%3A10241906" target="_blank" >RIV/61989100:27240/18:10241906 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/61989100:27740/18:10241906 RIV/70883521:28140/18:63521807
Výsledek na webu
<a href="https://www.intechopen.com/books/simulation-and-gaming/" target="_blank" >https://www.intechopen.com/books/simulation-and-gaming/</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5772/intechopen.71703" target="_blank" >10.5772/intechopen.71703</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Gamesourcing: Perspectives and Implementations
Popis výsledku v původním jazyce
This chapter discusses game-based methods of problem solution and data processing, analysis, and information mining. Attention is mainly focused on swarm algorithm and principles used in the task of complex problem solving using computer games. We intensively discuss the interdisciplinary intersection between swarm systems dynamics and computer science, including a variety of data sources and examples. Possibilities of the new approach based on swarm algorithm used in a game or using principles of swarm algorithms to solve the problem are demonstrated here. More precisely, this chapter discusses modern methods of calculation and crowd use, so-called gamesourcing, i.e., game-driven crowdsourcing, from various points of view such as history, motivation, or paradigm and presents several examples of contemporary projects of this kind. Ideas, results, and methodologies reported and mentioned here are based on our previous results and experiments that are fully reported here for detailed study in the case of reader's interest. Therefore, this chapter is an overview survey of our research.
Název v anglickém jazyce
Gamesourcing: Perspectives and Implementations
Popis výsledku anglicky
This chapter discusses game-based methods of problem solution and data processing, analysis, and information mining. Attention is mainly focused on swarm algorithm and principles used in the task of complex problem solving using computer games. We intensively discuss the interdisciplinary intersection between swarm systems dynamics and computer science, including a variety of data sources and examples. Possibilities of the new approach based on swarm algorithm used in a game or using principles of swarm algorithms to solve the problem are demonstrated here. More precisely, this chapter discusses modern methods of calculation and crowd use, so-called gamesourcing, i.e., game-driven crowdsourcing, from various points of view such as history, motivation, or paradigm and presents several examples of contemporary projects of this kind. Ideas, results, and methodologies reported and mentioned here are based on our previous results and experiments that are fully reported here for detailed study in the case of reader's interest. Therefore, this chapter is an overview survey of our research.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Simulation and Gaming
ISBN
978-953-51-3800-6
Počet stran výsledku
22
Strana od-do
3-25
Počet stran knihy
232
Název nakladatele
IntechOpen
Místo vydání
Londýn
Kód UT WoS kapitoly
—