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Performance Testing on Vector vs. Raster Map Tiles—Comparative Study on Load Metrics

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15310%2F20%3A73604334" target="_blank" >RIV/61989592:15310/20:73604334 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://www.mdpi.com/2220-9964/9/2/101/htm" target="_blank" >https://www.mdpi.com/2220-9964/9/2/101/htm</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.3390/ijgi9020101" target="_blank" >10.3390/ijgi9020101</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Performance Testing on Vector vs. Raster Map Tiles—Comparative Study on Load Metrics

  • Popis výsledku v původním jazyce

    Recent developments in web map applications have widely affected how background maps are rendered. Raster tiles are currently considered as a regular solution, while the use of vector tiles is becoming more widespread. This article describes an experiment to test both raster and vector tile methods. The concept behind raster tiles is based on pre-generating an original dataset including a customized symbology and style. All tiles are generated according to a standardized scheme. This method has a few disadvantages: if any change in the dataset is required, the entire tile-generating process must be redone. Vector tiles manipulate vector objects. Only vector geometry is stored on the server, while symbology, rendering, and defining zoom levels run on the client-side. This method simplifies changing symbology or topology. Based on eight pilot studies, performance testing on loading time, data size, and the number of requests were performed. The observed results provide a comprehensive comparison according to specific interactions. More data, but only one or two tiles, were downloaded for vector tiles in zoom and move interactions, while 40 tiles were downloaded for raster tiles for the same interactions. Generally, the WebP format downloaded about three times fewer data than Portable Network Graphics (PNG).

  • Název v anglickém jazyce

    Performance Testing on Vector vs. Raster Map Tiles—Comparative Study on Load Metrics

  • Popis výsledku anglicky

    Recent developments in web map applications have widely affected how background maps are rendered. Raster tiles are currently considered as a regular solution, while the use of vector tiles is becoming more widespread. This article describes an experiment to test both raster and vector tile methods. The concept behind raster tiles is based on pre-generating an original dataset including a customized symbology and style. All tiles are generated according to a standardized scheme. This method has a few disadvantages: if any change in the dataset is required, the entire tile-generating process must be redone. Vector tiles manipulate vector objects. Only vector geometry is stored on the server, while symbology, rendering, and defining zoom levels run on the client-side. This method simplifies changing symbology or topology. Based on eight pilot studies, performance testing on loading time, data size, and the number of requests were performed. The observed results provide a comprehensive comparison according to specific interactions. More data, but only one or two tiles, were downloaded for vector tiles in zoom and move interactions, while 40 tiles were downloaded for raster tiles for the same interactions. Generally, the WebP format downloaded about three times fewer data than Portable Network Graphics (PNG).

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10511 - Environmental sciences (social aspects to be 5.7)

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2020

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    ISPRS International Journal of Geo-Information

  • ISSN

    2220-9964

  • e-ISSN

  • Svazek periodika

    2

  • Číslo periodika v rámci svazku

    9

  • Stát vydavatele periodika

    CH - Švýcarská konfederace

  • Počet stran výsledku

    24

  • Strana od-do

    "101-1"-"101-24"

  • Kód UT WoS článku

    000522449700041

  • EID výsledku v databázi Scopus

    2-s2.0-85081249858