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Spationomy Simulation Game-Playful Learning in Spatial Economy Higher Education

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15310%2F21%3A73611147" target="_blank" >RIV/61989592:15310/21:73611147 - isvavai.cz</a>

  • Nalezeny alternativní kódy

    RIV/26867184:_____/21:N0000004

  • Výsledek na webu

    <a href="https://www.mdpi.com/2220-9964/10/2/74/pdf" target="_blank" >https://www.mdpi.com/2220-9964/10/2/74/pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.3390/ijgi10020074" target="_blank" >10.3390/ijgi10020074</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Spationomy Simulation Game-Playful Learning in Spatial Economy Higher Education

  • Popis výsledku v původním jazyce

    Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, studentś feedback on individual features of the game helped to identify future directions in the development of our simulation game.

  • Název v anglickém jazyce

    Spationomy Simulation Game-Playful Learning in Spatial Economy Higher Education

  • Popis výsledku anglicky

    Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, studentś feedback on individual features of the game helped to identify future directions in the development of our simulation game.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    50701 - Cultural and economic geography

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2021

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    ISPRS International Journal of Geo-Information

  • ISSN

    2220-9964

  • e-ISSN

  • Svazek periodika

    10

  • Číslo periodika v rámci svazku

    2

  • Stát vydavatele periodika

    CH - Švýcarská konfederace

  • Počet stran výsledku

    19

  • Strana od-do

    "74-1"-"74-19"

  • Kód UT WoS článku

    000622566200001

  • EID výsledku v databázi Scopus

    2-s2.0-85106527986