Spationomy Simulation Game-Playful Learning in Spatial Economy Higher Education
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15310%2F21%3A73611147" target="_blank" >RIV/61989592:15310/21:73611147 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/26867184:_____/21:N0000004
Výsledek na webu
<a href="https://www.mdpi.com/2220-9964/10/2/74/pdf" target="_blank" >https://www.mdpi.com/2220-9964/10/2/74/pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3390/ijgi10020074" target="_blank" >10.3390/ijgi10020074</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Spationomy Simulation Game-Playful Learning in Spatial Economy Higher Education
Popis výsledku v původním jazyce
Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, studentś feedback on individual features of the game helped to identify future directions in the development of our simulation game.
Název v anglickém jazyce
Spationomy Simulation Game-Playful Learning in Spatial Economy Higher Education
Popis výsledku anglicky
Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, studentś feedback on individual features of the game helped to identify future directions in the development of our simulation game.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50701 - Cultural and economic geography
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
ISPRS International Journal of Geo-Information
ISSN
2220-9964
e-ISSN
—
Svazek periodika
10
Číslo periodika v rámci svazku
2
Stát vydavatele periodika
CH - Švýcarská konfederace
Počet stran výsledku
19
Strana od-do
"74-1"-"74-19"
Kód UT WoS článku
000622566200001
EID výsledku v databázi Scopus
2-s2.0-85106527986