Using Digital Educational Games for English Foreign Language Learning
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F18%3A73589714" target="_blank" >RIV/61989592:15410/18:73589714 - isvavai.cz</a>
Výsledek na webu
<a href="https://obd.upol.cz/id_publ/333169600" target="_blank" >https://obd.upol.cz/id_publ/333169600</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.21125/edulearn.2018.0060" target="_blank" >10.21125/edulearn.2018.0060</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Using Digital Educational Games for English Foreign Language Learning
Popis výsledku v původním jazyce
English language has become an international language. The importance of English cannot be overemphasized. Nowadays, teachers and parents have attached much importance to students’ learning of English. However, the outcomes of English teaching are not only affected by teachers’ English language competence but also, to a considerable extent, by the didactic approach, that a teacher adopts, students’ motivation to learn, and the learning method they use. This paper discusses the potentials of using digital educational games for English foreign language learning. Qualitative methodology is adopted in this study–mainly through description of the features, function and characteristics of digital educational games and previous findings published in Web of Science and SCOPUS databases about the effect of using digital educational games in learning English as a foreign language. The paper suggests that digital educational games, if used appropriately, can improve the effectiveness of English foreign language learning. Teachers and parents are responsible for the selection of suitable digital educational games for students. It is also pointed out that digital educational games are one of the tools for English foreign language learning and they can be used as a supplement for classroom teaching.
Název v anglickém jazyce
Using Digital Educational Games for English Foreign Language Learning
Popis výsledku anglicky
English language has become an international language. The importance of English cannot be overemphasized. Nowadays, teachers and parents have attached much importance to students’ learning of English. However, the outcomes of English teaching are not only affected by teachers’ English language competence but also, to a considerable extent, by the didactic approach, that a teacher adopts, students’ motivation to learn, and the learning method they use. This paper discusses the potentials of using digital educational games for English foreign language learning. Qualitative methodology is adopted in this study–mainly through description of the features, function and characteristics of digital educational games and previous findings published in Web of Science and SCOPUS databases about the effect of using digital educational games in learning English as a foreign language. The paper suggests that digital educational games, if used appropriately, can improve the effectiveness of English foreign language learning. Teachers and parents are responsible for the selection of suitable digital educational games for students. It is also pointed out that digital educational games are one of the tools for English foreign language learning and they can be used as a supplement for classroom teaching.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
EDULEARN18 Proceedings
ISBN
978-84-09-02709-5
ISSN
2340-1117
e-ISSN
—
Počet stran výsledku
5
Strana od-do
144-148
Název nakladatele
International Association of Technology, Education and Development (IATED)
Místo vydání
Madrid
Místo konání akce
Palma, Spain
Datum konání akce
2. 6. 2018
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—