Horse and rider interaction during simulated horse jumping
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15510%2F18%3A73587684" target="_blank" >RIV/61989592:15510/18:73587684 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1016/j.jevs.2018.07.001" target="_blank" >http://dx.doi.org/10.1016/j.jevs.2018.07.001</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.jevs.2018.07.001" target="_blank" >10.1016/j.jevs.2018.07.001</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Horse and rider interaction during simulated horse jumping
Popis výsledku v původním jazyce
This descriptive study uses a biomechanical simulation to illustrate the effect of rider’s body position on a horse’s motion during the flight phase of a horse jump. Eleven horses were video-recorded performing six jumps each (three with and three without rider) for a total of 66 jumps. A simulation software program analyzed reference points on the riders’ and horses’ bodies (body position) during the jumps. The rider was modeled as a single-segment trunk with the knee joint fixed to a point on the horse’s side, and with the hip and knee free to flex. The program compared the horses’ movements with and without riders, with the most significant differences seen in the angles between the horses’ necks and bodies. Changes in the angles between the horses’ neck and body segments appeared to compensate for the riders’ movements, enabling the horses to maintain balance throughout the jump sequences. We concluded that a horse adapts to faulty rider position by changing the angle of its neck relative to trunk. This information is relevant to rider and horse safety and to improve jump training and performance.
Název v anglickém jazyce
Horse and rider interaction during simulated horse jumping
Popis výsledku anglicky
This descriptive study uses a biomechanical simulation to illustrate the effect of rider’s body position on a horse’s motion during the flight phase of a horse jump. Eleven horses were video-recorded performing six jumps each (three with and three without rider) for a total of 66 jumps. A simulation software program analyzed reference points on the riders’ and horses’ bodies (body position) during the jumps. The rider was modeled as a single-segment trunk with the knee joint fixed to a point on the horse’s side, and with the hip and knee free to flex. The program compared the horses’ movements with and without riders, with the most significant differences seen in the angles between the horses’ necks and bodies. Changes in the angles between the horses’ neck and body segments appeared to compensate for the riders’ movements, enabling the horses to maintain balance throughout the jump sequences. We concluded that a horse adapts to faulty rider position by changing the angle of its neck relative to trunk. This information is relevant to rider and horse safety and to improve jump training and performance.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
20302 - Applied mechanics
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
JOURNAL OF EQUINE VETERINARY SCIENCE
ISSN
0737-0806
e-ISSN
—
Svazek periodika
70
Číslo periodika v rámci svazku
2018
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
6
Strana od-do
26-31
Kód UT WoS článku
000446575800005
EID výsledku v databázi Scopus
2-s2.0-85052449223