Open standards: Design cornerstones of the Metaverse
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62156489%3A43110%2F25%3A43925949" target="_blank" >RIV/62156489:43110/25:43925949 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1016/B978-0-443-21996-2.00012-7" target="_blank" >https://doi.org/10.1016/B978-0-443-21996-2.00012-7</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/B978-0-443-21996-2.00012-7" target="_blank" >10.1016/B978-0-443-21996-2.00012-7</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Open standards: Design cornerstones of the Metaverse
Popis výsledku v původním jazyce
This chapter explores the evolution of virtual environments in relation to the Metaverse. It examines historical shifts in technology adoption, comparing the gradual acceptance of electricity in industry and the spread of the Internet to the current development of the Metaverse. The role of open standards in the proliferation of new technologies is highlighted, along with the limitations of solutions that do not adhere to these standards. Emphasizing the importance of thinking beyond traditional paradigms, the chapter argues that simply transferring existing solutions to new platforms often fails to deliver the expected user experience. Therefore, it advocates for innovative approaches that enhance user experience and foster new forms of digital interaction within Metaverse services. Additionally, the chapter examines the transformative effects of the COVID-19 pandemic on gaming preferences, highlighting the rise of games that emphasize creativity and collaboration over competition. We argue that the pandemic was a key driver that forced developers to rethink current design approaches. By analyzing these trends, the chapter provides insights into how virtual environments are reshaping social interaction and entertainment.
Název v anglickém jazyce
Open standards: Design cornerstones of the Metaverse
Popis výsledku anglicky
This chapter explores the evolution of virtual environments in relation to the Metaverse. It examines historical shifts in technology adoption, comparing the gradual acceptance of electricity in industry and the spread of the Internet to the current development of the Metaverse. The role of open standards in the proliferation of new technologies is highlighted, along with the limitations of solutions that do not adhere to these standards. Emphasizing the importance of thinking beyond traditional paradigms, the chapter argues that simply transferring existing solutions to new platforms often fails to deliver the expected user experience. Therefore, it advocates for innovative approaches that enhance user experience and foster new forms of digital interaction within Metaverse services. Additionally, the chapter examines the transformative effects of the COVID-19 pandemic on gaming preferences, highlighting the rise of games that emphasize creativity and collaboration over competition. We argue that the pandemic was a key driver that forced developers to rethink current design approaches. By analyzing these trends, the chapter provides insights into how virtual environments are reshaping social interaction and entertainment.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
—
OECD FORD obor
20206 - Computer hardware and architecture
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Human-Centered Metaverse: Concepts, Methods, and Applications
ISBN
978-0-443-21996-2
Počet stran výsledku
12
Strana od-do
129-140
Počet stran knihy
254
Název nakladatele
Elsevier Science Inc.
Místo vydání
New York
Kód UT WoS kapitoly
—